An Asteroids clone using C++ and SDL/SDL_Draw
Compile from terminal with 'make'
SDL_Draw Library: http://sdl-draw.sourceforge.net/
To do:
- stop asteroids from insta-murdering the player when program starts
- limit fire rate? Done. Decreased maximum number of projectiles on-screen to 3
- Improve ending animation (want to add a 'shatter' effect on ship)
Known issues:
- Memory leak. Seems to be originating from the Draw_Line() function in SDL_Draw, but only causes a problem when called from the asteroid class's draw() function