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Asteroid

An Asteroids clone using C++ and SDL/SDL_Draw

Compile from terminal with 'make'

SDL_Draw Library: http://sdl-draw.sourceforge.net/

To do:

  • stop asteroids from insta-murdering the player when program starts
  • limit fire rate? Done. Decreased maximum number of projectiles on-screen to 3
  • Improve ending animation (want to add a 'shatter' effect on ship)

Known issues:

  • Memory leak. Seems to be originating from the Draw_Line() function in SDL_Draw, but only causes a problem when called from the asteroid class's draw() function

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