- The challenge commences once you receive a set of Pokéballs during the game's introduction sequences.
- Anything that happens prior to this does not affect the Nuzlocke challenge in any way, shape or form.
- Once a Pokémon faints it is deemed
dead
and can no longer be used throughout the playthrough. - You have to remove it from your team and either place it in a
death box
orrelease
it. Decide at your own discretion.
- At the beginning of the game you need to change the battle style from
switch
toset
in the game settings.
- You are only allowed to catch the first encounter per labeled area on the game's map.
- Static encounters can be caught and used throughout the playthrough.
- Given the case of a running Mystery Gift event, the received Pokémon count as static encounters and can be used throughout the playthrough.
- If your encounter is a Pokémon that you have caught before, you may skip it and re-encounter a different one.
- You may also catch it and move on, decide at your own discretion.
- Shiny Pokémon may be caught at any time despite the Encounter Clause and be used throughout the playthrough.
- If your first encounter in a labled area is shiny, this does not excempt the Encounter Clause.
- You may only use one healing or battle item per initiated battle.
- This number increases
+1
for every heal or battle item used by your opponent. - Held items that heal or boost stats are not affected by the Heal Clause.
- You may heal at any time when not engaged in a battle.
- Every caught Pokémon must be given a nickname.
- You loose the challenge if your entire team faints during a battle and you receive the
blackout screen
. - In case of a loss, the challenge ends and the rules no longer apply to the playthrough.
- You may delete the save file and restart the challenge or continue the playthrough on regular terms, decide at your own discretion.
- You win the challenge once you enter the Hall of Fame and register your team.
- Congratulations.