-
Notifications
You must be signed in to change notification settings - Fork 272
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat(content): tool axe rebalance, tomahawks #4452
Conversation
Made the copper and stone axes have 0 to-hit to reflect their primitive tool status
Added copper tomahawk
Autofix has formatted code style violation in this PR. I edit commits locally (e.g: git, github desktop) and want to keep autofix
I do not want the automated commit
If you don't do this, your following commits will be based on the old commit, and cause MERGE CONFLICT. |
Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
Handle length is a factor on to-hit with long handles being better FYI. It's in our docs somewhere, I assume wood axe has more than a tomahawk due to tomahawks being short lengthed handles |
Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
Native American tomahawks actually often had very long handles, as some varieties were combat axes as opposed to woodcutting axes. They're far more comparable to battleaxes, using smaller blades and longer handles for hacking at flesh using one or both hands, rather than large and heavy blades that required both hands to properly use. Though of course there were a variety of tomahawks made for different purposes, some with shorter handles, these ones are intended to be the combat variety which I just described. |
The hatchet and copper tomahawk have been rebalanced, the hatchet now has slightly lower DPS than the hand-forged sword and the copper tomahawk has equivalent DPS to the copper spear.
There we go, rebalanced the copper tomahawk and the hatchet. The hatchet is now slightly worse than the hand-forged sword in terms of DPS and defense in exchange for durability and utility, and the copper tomahawk has roughly the same DPS as a copper spear but has utility instead of reach. Both nicely fit the niche of copper and then iron tier utility weapons, with the tomahawk serving as a butchering and cutting tool and the hatchet being a hammer, tree axe, and cutting tool. |
Adjusted to-hit of hatchet, stone axe, and copper axe to be +1 like the wood axe (since they are all single-edged cutting weapons). Added the stone tomahawk and the copper tomahawk, two more lightweight primitive axes better for combat and utility (though not chopping trees).
Purpose of change
Although the wood axe has a +1 to hit, the hatchet, stone axe, and copper axes had -1 despite all four being single-edged axes.
Describe the solution
The hatchet now has a +1 to-hit to reflect its status as a modernized tool axe, while the stone and copper axes have been changed into 2-handed axes for their weapon category and have had their to-hit adjusted to 0. I have also added the stone and copper tomahawk items, which are 1-handed axes used more as butchering and cutting tools than tree-chopping ones, and which deal less damage than the stone and copper axes but which strike faster and hit more accurately.
Describe alternatives you've considered
We could instead have the stone and copper axes readjusted to simply have +1 to-hit, but frankly having more Native American style weapons/tools for innawoods survival is not a bad thing for a game set in New England.
Testing
It does not throw json errors, though I welcome help with balancing the damage, weight, and sizes. Real-life tomahawks had rather small blades, but were sharp and effective.
Additional context
Checklist