A simple chat mod for your server.
❗The current supported version of the mod is: https://modrinth.com/mod/simplechatfork❗
Works even in a single player game.
- Global and local chat (you can turn it off)
- Color chat (you can turn it off)
- Reloading the configuration with the command
- For developers: Player chat event
The configuration is located in <game or server directory>/config/simplechat.json
.
Name | Description | Type |
---|---|---|
enable_chat_mod | Enables (true) or disables (false) chat handling by the mod. | boolean |
enable_global_chat | Enables (true) or disables (false) the global chat. | boolean |
enable_chat_colors | Enables (true) or disables (false) the use of color codes in the chat. | boolean |
local_chat_format | Defines the appearance of the local chat. | String |
global_chat_format | Defines the appearance of the global chat. | String |
chat_range | Specifies the distance after which local chat messages will not be visible (if global chat is enabled). | int |
{
"enable_chat_mod": true,
"enable_global_chat": false,
"enable_chat_colors": false,
"local_chat_format": "%player% > &7%message%",
"global_chat_format": "&8[&bG&8] &r%player% > &e%message%",
"chat_range": 100
}
You can use the placeholder %player%
to specify the player's nickname and the placeholder %message%
to specify their message in the chat.
You can reload the configuration without restarting the server or the game using the /simplechat
command (requires permission level 1 or more).
If you are a developer, you can use an event called when a player writes something to the chat.
Look me.vetustus.server.simplechat.api.event.PlayerChatCallback
.
To control the behavior, use the ChatMessage subclass, which can be used to cancel sending a message or change it.
Example:
/**
* Prohibits players from writing messages by canceling an event.
*/
PlayerChatCallback.EVENT.register((player, message) -> {
PlayerChatCallback.ChatMessage chatMessage = new PlayerChatCallback.ChatMessage(player, message);
chatMessage.setCancelled(true);
return chatMessage;
});
The MIT license is used.