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Simple SEQ or MIDI editor #32
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Will the SEQ/MIDI player use the NSF's soundfont or will that be a seperate thing? |
That's the intent. If I can't get it working well, and I probably can't because I suck at this music stuff, I might be able to rig http://github.com/ughman/c2c to play back SEQ's with the same code the game engine uses, so it should sound nearly identical. That's basically how PSF soundtrack rips work anyway. |
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Loop start is NRPN MSB with value @ 20 followed by a Data MSB w/ value 127 in the tick after the NRPN. Loop end is NRPN MSB @ 30 for those who don't know (do these work with Crash 1?). Also I had just seen C2C an hour ago, awesome work. |
This should support some batch actions such as:
This should make it easier to just jam in external midis and try them out, although playback would help with that as well.
Needs issue #15
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