Small mesh processing tool that is easy for me to tweak. I needed a fast viewer of large OBJ files, so currently it just contains a pretty fast, but quite featureless, loader of OBJ files in addition to a generic viewer. Features and tools will come as I need them.
It also doubles as my Vulkan playgrond. Currently includes:
- Plain simple pull-from-storage-buffer renderer.
- A basic VK_NVX_raytracing-based path-trace renderer.
- A basic VK_NV_mesh_shader renderer.
Clone the git repo, and update submodules
git submodule update --init --recursive
Also, the Vulkan SDK is required, at least version 1.1.85.
cd libs\glfw
mkdir build
cd build
cmake-gui ..
Press "Configure" button and select 64bit VS2017. Open libs\glfw\build\GLFW.sln and build.
Developed by Christopher Dyken.
Meshtool is licensed under the MIT license, see LICENSE for more information.