- Most music software uses piano roll midi editors. This is an alternative - writing scripts to generate sounds.
- C# makes a reasonable scripting language, given that we have the compiler available to us at run time.
- Supports midi and midi-over-OSC.
- While the primary intent is to generate music-by-code, runtime interaction is also supported using midi or OSC inputs.
- It's called Nebulator after a MarkS C++ noisemaker called Nebula which allowed manipulation of synth parameters using code.
- Requires VS2022 and .NET6.
- Main window includes the transport control and one per channel controls.
- Also has log and comm tracing. Note that comm tracing has an impact on performance so use it judiciously.
- Basically open a .neb file, press compile, then run.
- Use your favorite external text editor. The application will watch for changes you make and indicate that recompile is needed. I use Sublime - you can associate .neb files with C# for pretty-close syntax coloring.
- Click on the settings icon to edit your devices and options.
See the Examples directory for material while perusing the docs.
File | Description |
---|---|
example.neb | Source file showing example of static sequence and loop definitions, and creating notes by script functions. |
airport.neb | A take on Eno's Music for Airports - adapted from this. |
utils.neb | Example of a library file for simple functions. |
scale.neb | Example of a library file for playing with a scale. |
*.nebp | Storage for dynamic stuff. This is created and managed by the application and not generally manually edited. |
temp\*.cs | Generated C# files which are compiled and executed. |
example.mp3 | A bit of some generated sound (not music!) using Reaper with good instruments and lots of reverb. I like lots of reverb. |
airport.mp3 | Snippet generated by airport.neb and Reaper. |
- NAudio (Microsoft Public License).
- Application icon: Charlotte Schmidt (Copyright © 2009 of Charlotte Schmidt).
- Button icons: Glyphicons Free (CC BY 3.0).
- Markdown rendering: Markdeep.