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a game service using stream processing paradigm

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game(逻辑)

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设计理念

游戏服务器对agent只提供一个接口, 即:

rpc Stream(stream Game.Frame) returns (stream Game.Frame);

接收来自agent的请求Frame流,并返回给agent响应Frame流

来自设备的数据包,通过agent后直接透传到game server, Frame大体分为两类:

  1. 链路控制(register, kick)
  2. 来自设备的经过agent解密后的数据包 (message)

数据包(message)格式为:

协议号+数据

    +----------------------------------+     
    | PROTO(2) | PAYLOAD(n)            |     
    +----------------------------------+     

在client_handler目录中绑定对应函数进行处理,协议生成和绑定通过tools目录中的脚本进行。

协议的绑定参考 https://github.com/gonet2/tools/tree/master/proto_scripts

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参考Dockerfile

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