中文版
A game framework for making 2D games in lua.
You can download Jin from the releases page. To
run the game, you need set the first argument as your game directory. For example, if your
game is in a directory called mygame
, you would run the following command:
jin mygame
If you want to open debug mode, set the second argument to -d
. You need make a
main.lua
file inside game directory, which is entry of the game. If you want to config
window size, fps and title, create a config.lua
file inside game directory. The configure
file would be like this:
return{
width = 512,
height = 512,
fps = 60,
title = "my title"
}
To create your game, you need create 4 functions(optional) in main.lua
. They are:
jin.core.load() -- run before game loop
jin.core.onEvent(e) -- called every event loop
jin.core.onUpdate(dt) -- called every frame
jin.core.onDraw() -- called every frame
Here is a small example which draws a filled circle and prints "hello, world" on screen:
function jin.core.onEvent(e)
if e.type == "quit" then
jin.core.quit()
end
end
function jin.core.onDraw()
jin.graphics.circle("fill", 10, 10, 20)
jin.graphics.write("hello, world", 100, 100, 16, 1, 20)
end
See doc/api.md for reference.
- Graphics
- Filesystem
- Keyboard
- Mouse
- Timer
- Audio[WIP]
- Network[WIP]
See LICENSE for details.