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The text was updated successfully, but these errors were encountered:
scene.simulate() returns true or false depending on if the physics is still running or not. Checking this value will let you know how to count the FPS
scene.simulate()
if ( scene.simulate() ) { stats.update(); // if using mrdoob's stats.js }
Sorry, something went wrong.
Oh true. Excelent. I will likely use the event, there is one which is notified on update, thus i can get the frequency. Thanks
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The text was updated successfully, but these errors were encountered: