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Version 0.4

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@github-actions github-actions released this 30 Jun 22:42
· 99 commits to master since this release
21a6b9f

New features:

  • Added a new instance system and format for storing and editing instances/entities/game objects.
  • Added a special-purpose C++ parser for defining pvar data types.
  • Added an overlay asset bank, mounted between the game and mods, for built-in pvar data types.
  • Added an experimental memory card editor (mostly Deadlocked only).
  • Occlusion data for a level can now be rebuilt on demand from the level editor.
  • Packed ELF files and the level code overlays can now be unpacked to a regular ELF file.
  • Tfrag meshes are now unpacked with quad faces (internally tfaces are recovered, but I'm yet to develop a solution to properly export that information).
  • Overhauled the documentation.

Changes:

  • Tfrag and collision assets are no longer duplicated in the unpacked asset files (they are now only stored inside Chunk assets, even in the case of R&C1).
  • The underlay is no longer stored in its own zip file. This should make it more convenient to modify.

Bug fixes:

  • Fixed some issues with unpacking certain builds.
  • Improved handling of unicode in file paths on Windows.
  • A lot more.