New features:
- Added a new instance system and format for storing and editing instances/entities/game objects.
- Added a special-purpose C++ parser for defining pvar data types.
- Added an overlay asset bank, mounted between the game and mods, for built-in pvar data types.
- Added an experimental memory card editor (mostly Deadlocked only).
- Occlusion data for a level can now be rebuilt on demand from the level editor.
- Packed ELF files and the level code overlays can now be unpacked to a regular ELF file.
- Tfrag meshes are now unpacked with quad faces (internally tfaces are recovered, but I'm yet to develop a solution to properly export that information).
- Overhauled the documentation.
Changes:
- Tfrag and collision assets are no longer duplicated in the unpacked asset files (they are now only stored inside Chunk assets, even in the case of R&C1).
- The underlay is no longer stored in its own zip file. This should make it more convenient to modify.
Bug fixes:
- Fixed some issues with unpacking certain builds.
- Improved handling of unicode in file paths on Windows.
- A lot more.