Instant messaging server. Backend in pure Go (license GPL 3.0), client-side binding in Java for Android and Javascript (license Apache 2.0), persistent storage RethinkDB, JSON over websocket (long polling is also available). No UI components other than demo apps. Tinode is meant as a replacement for XMPP.
Version 0.13. This is beta-quality software: feature-complete but probably with bugs. Follow instructions to install and run. Read API documentation.
A javascript demo is (usually) available at http://api.tinode.co/x/example-react-js/ (source). Login as one of alice
, bob
, carol
, dave
, frank
. Password is <login>123
, e.g. login for alice
is alice123
. Android demo is mostly stable and functional. See screenshots below.
XMPP is a mature specification with support for a very broad spectrum of use cases developed long before mobile became important. As a result most (all?) known XMPP servers are difficult to adapt for the most common use case of a few people messaging each other from mobile devices. Tinode is an attempt to build a modern replacement for XMPP/Jabber focused on a narrow use case of instant messaging between humans with emphasis on mobile communication.
- Android and web clients.
- One-on-one messaging.
- Group messaging with currently unlimited number of members where every member's access permissions are managed individually. The maximum number of members will be limited to a reasonably high value in the future (256? configurable?).
- Topic access control with permissions for various actions.
- Server-generated presence notifications for people, topics.
- Basic sharded clustering.
- Persistent message store, paginated message history.
- Javascript bindings with no dependencies.
- Android Java bindings (dependencies: jackson, nv-websocket-client)
- Websocket transport.
- JSON wire protocol.
- User search/discovery.
- Message status notifications: message delivery to server; received and read notifications; typing notifications.
- Support for client-side caching.
- Ability to block unwanted communication server-side.
- Authentication support customizable at compile time.
- Mobile push notifications using FCM.
- iOS client bindings and client.
- Security: TLS for all communications plus OTR for one-on-one messaging and undecided method for group mesaging.
- Support for long polling (currently exists but broken).
- Group messaging with unlimited number of members with bearer token access control.
- Failover/hot standby/replication.
- Federation.
- Different levels of message persistence (from strict persistence to "store until delivered" to purely ephemeral messaging).
- Support for binary wire protocol.
- Anonymous users.
- Support for other SQL and NoSQL backends.
- Plugins.