DMA/KVM/Linux game mod loader
UnknownCheats thread
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Report Bug
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Request Feature
The goal of the project is to become a universal game mod loader.
It accesses game memory via DMA or virtual machine, ensuring availability for most games.
Features
- FPS Display: Calculate and display the game's frame rate. (overlay required)
- MODs: Write JavaScript code and package it into apexsky mods to share with your friends; download and install mods to expand the functionality.
- Safety: Write memory only when enabling features that require memory modification.
- Supports controlling the mouse via Kmbox, QEMU QMP, etc., at which point aimbot does not need to modify memory (no evidence suggests this is safer).
- User-Friendly Customization: Interactive terminal menu with a more intuitive and user-friendly design for customization.
- Config: Fine customization achieved through saving and editing settings in settings.toml file.
- Offsets Loader: Supports dynamic loading of offsets from offsets.ini file, making it convenient to keep up with game version updates.
- Multilingual Support: Supports multilingual functionality for global accessibility.
Current Supported Games
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Apex Legends v3.0.81.36
UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html
built-in mods:
- Aimbot with Improved target locking.
- Sky Grenade feature
- Aim Assist: Simulates powerful aim assist-like magnetism through Aimbot.
- Triggerbot: Triggerbot function with magnetism and hit prediction.
- Automatically SuperGlide via standalone mod
- Bone/Skeleton ESP: Optional glow box and Bone/Skeleton ESP and health bar to replace player glow (ideal for screenshot prevention or live broadcasting). (overlay required)
- Aiming Target Indicator: White small circle indicating current pre-aim target. (overlay required)
- Favorite Gamer Highlight: Highlights favorite gamers for quick identification.
- Spectator List: Displays spectator list. (overlay required)
Weapon Model Glow: Indicates spectators through weapon model color change.(Removed, may be supported via MOD in the future)- Alerts the number of spectators by blinking the keyboard backlight (requires D-Bus support).
- Teammate Damage Display: Shows the damage dealt by teammates in real-time.
- Voice Navigator: Overlay integrated voice prompts function, providing in-game callouts like teammates. (overlay required; currently only Chinese voice pack available, more contributions welcome)
Overlay Features
apexsky_overlay | 🐧Linux | 🪟Windows | 🌐Web | Shareable to teammates |
---|---|---|---|---|
player and health bar ESP | ✅ | ✅ | ✅ | ✅ |
mini-map radar | ✅ | ✅ | ✅ | ✅ |
show player box and skeleton | ✅ | ✅ | ✅ | 🚧 |
show nearby loots and death boxes | ✅ | ✅ | ✅ | 🚧 |
aiming target indicator | ✅ | ✅ | ✅ | ❌ |
fps display | ✅ | ✅ | ✅ | ❌ |
spectator list | ✅ | ✅ | ✅ | 🚧 |
teammate damage list | ✅ | ✅ | ✅ | ✅ |
voice navigator (callouts) | ✅ | ✅ | ✅ | 🚧 |
Please star if you like it. Look forward to your testing and feedback.
🎮Game Device | 2️⃣econd Device | note | |
---|---|---|---|
🎮🖥💻+DMA+2️⃣🖥💻 | clean✅ | apexsky_dma+apexsky_overlay | |
2️⃣🐧(Host)+🎮(VM) | clean✅ | apexsky_dma+apexsky_overlay | Requires dual GPU |
2️⃣🐧(Host, no GPU)+🎮(VM) | clean✅ | apexsky_dma | No overlay |
2️⃣🐧(Host, no GPU)+🎮(VM) | apexsky_overlay | apexsky_dma | Overlay can be detected |
2️⃣🐧(Host, no GPU)+🎮(VM) | apexsky_overlay🌐 in browser | apexsky_dma | Difficulty in displaying the graphics on the game |
🎮🐧 | apexsky_dma+apexsky_overlay | Not recommended |
Play with DMA:
./apexsky_dma.exe pcileech fpga
Play with VM:
There are really only two steps:
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Run the game on a windows guest in a kvm virtual machine.
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Run the compiled apexsky_dma program on the Linux host.
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Using the DMA Library
Find the virtual machine process PID and QMP address after starting the virtual machine, then run the compiled apexsky_dma program on the Linux host.
sudo ./apexsky_dma pcileech qemu://hugepage-pid=<PID>,qmp=<QMP_ADDRESS>
For example, if your VM's PID is 5678 and the QMP address is /tmp/qmp-win11.sock, the command would be:
sudo ./apexsky_dma pcileech qemu://hugepage-pid=5678,qmp=/tmp/qmp-win11.sock
For more details, see https://github.com/ufrisk/LeechCore/wiki/Device_QEMU
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Using Memflow
sudo ./apexsky_dma kvm
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Overlay (optional):
ESP is now implemented as a stand-alone program. The official apexsky_overlay
currently supports Linux/Windows/Web platforms.
You can choose apexsky_overlay
for any platform or use them both. You can also write your own unofficial overlay program.
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Linux
apexsky_overlay
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Windows
apexsky_overlay.exe
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Web
Access via browser at https://chettoy.github.io/apexsky/
Note
If you are using a resolution other than 1920x1080, save the configuration and then modify the screen_width
and screen_height
in settings.toml and reload the configuration.
Note
The default setting only allows connections from localhost. If remote access is required, you need to expose the ESP service port on the network. The listening address can be viewed and edited in settings.toml.
To use overlay, first ensure that the ESP service is enabled, either by enabling it in the menu or by editing the settings file.
You can then connect overlay running on any platforms to apexsky's ESP service.
Press Insert to open the Overlay menu. Press and hold the Insert key to temporarily interact with the overlay.
Click the Connection
button to display the address bar, and then click again to connect to the ESP service.
To install mods:
- Create a
mods
folder in~/.local/share/apexsky/
or in the current directory. - Place the
.spk
mod package into themods
folder. - Navigate to the mod menu and install mods.
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Download libraries for accessing memory
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If you're using the memflow connector, ensure you download the corresponding files and place them in
~/.local/lib/memflow/
or the current directory: -
If you're using MemProcFS or LeechCore, extract them to
~/.local/lib/memprocfs/
or the current directory:-
Download and extract the files from MemProcFS Releases.
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FTDI drivers have to be installed if FPGA is used on Windows.
Download the 64-bit
FTD3XX.dll
from FTDI and place it alongsideleechcore.dll
.If using the FT2232H instead of the FT601 please download D2XX drivers from ftdichip.
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-
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Download apexsky
Click on Actions to download the auto-built artifacts.
Or compile it yourself.
Requirements:
- Rust toolchain
- Clang
CMake- Git
- Protoc (protobuf)
Install Rust nightly:
Run the following command to install rustup
:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
Set nightly as the default toolchain:
rustup default nightly
Install Build Dependencies (Ubuntu):
sudo apt install clang protobuf-compiler libusb-1.0-0-dev libzstd-dev pkgconf libx11-dev libasound2-dev libudev-dev libxkbcommon-x11-0 libwayland-dev libxkbcommon-dev lld
Install Build Dependencies (Arch):
sudo pacman -S clang protobuf libusb zstd libx11 pkgconf alsa-lib wayland-protocols wayland lld
Build:
git clone --recurse https://github.com/chettoy/apexsky
cd apexsky
git checkout next
git submodule update --init --recursive
cd apexsky
cargo build --release
cd apexsky_overlay
cargo build --release
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It seems that the client is still reading the values required for the ESP stuff. If AC is looking for access on those specific memory locations, then IDK if just removing the implementation of the overlay will work in terms of preventing detection. Or is AC simply detecting the presence of the overlay/client itself, and banning due to that?
First of all, everything related to game state is realized by access on those specific memory locations. So we need to use DMA or VM techniques to access memory covertly. AC detects the overlay client, so we re-implement the overlay outside the game device and remove the client.
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How to load new offsets after a game update
Place a updated offsets.ini in the same directory to automatically load the new offsets instead of the built-in offsets. This may not always be enough to keep up with changes in game updates, but for the most part this will allow play to continue.
Join the apexsky community server at Discord!