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Bouncy

  • This project is created in Unity3D.
  • The environment is created on a 20x20 plane in a low-poly environment.
  • The game has 2 environment settings: day and night.
  • The nearby buildings have a mesh colliders to restrict the ball movement along the path and trigger effects like elastic bounce.
  • The path contains some destructible objects and characters. Destroying the objects and characters may result in rewarding or losing coins. Also, the collision to nearby building results in losing coin.
  • As soon as the score reaches <0, the game is over.
  • The main objective is to roll the ball to collect as many coins as possible and make exit.
  • Various lightings are used like point lights at the position of the destructible objects and spotlights on the characters.
  • Sound effects are added.
  • Particle Effects for the explosion, electric spark, blood spill is added.
  • Post-processing effects like Vignette, Grain, Motion blur are also added.
  • Destroying Vehicles yields +1, killing zombie +2, killing jasper deducts -4.
  • A splash screen is added for Game menu.
  • Character animations are also added.
  • To destroy an object, you can either touch the object however throwing the ball to the target will do more significant damage.

Game Controls:

  • WASD: move the ball (Ball will move with respect to the camera).
  • Mouse: move the camera along the ball
  • 1,2: to change the camera views. 1 being the safe mode and 2 for the Gameplay.
  • 3,4: switch between skyboxes
  • 5: turn on/off the fog
  • SPACEBAR: JUMP

Recommended: Press 2, 4, 5 before playing. =============To play, you just need the build folder (Windows only). Run AVI.exe.

Gameplay: Video Walkthrough

Gamw WalkThrough

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