A user-created-content pixel-aesthetic multiplayer game written in the late 2000s using Python and Pygame.
Here's the old trailer which demonstrates the basic concepts (portals, items, level editing) in just under two minutes:
Here are some old blog posts about the development.
Here's the old website from The Internet Archive.
Here's a talk I gave at PyCon AU in 2011 about the game:
I'm no longer working on this so I've put the code up here in case it is useful to somebody else. Enjoy!
Start a local copy of the server:
python Infinite8BitPlatformerServer.py
Start a copy of the client connecting to the local server:
python Infinite8BitPlatformer.py localhost
Infinite 8Bit Platformer is Copyright 2009-2011, Chris McCormick, with contributions from:
- Crispin Wellington
- Patrick Mullen
- Julian "jug" Habrock
- John Ratke
- Brad Power
- Shanon Loughton
This program is licensed under the terms of the GNU Public License version 3 or higher. Please see the file COPYING for details.
The program in the server/ subdirectory is licensed under the terms of the AGPL version 3 or higher. Please see the file server/COPYING for details.