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A user-created-content pixel-aesthetic multiplayer game written in the late 2000s using Python and Pygame.

2011 Build #252 screenshot

Here's the old trailer which demonstrates the basic concepts (portals, items, level editing) in just under two minutes:

Infinite 8-Bit Platformer Trailer

Here are some old blog posts about the development.

Here's the old website from The Internet Archive.

Here's a talk I gave at PyCon AU in 2011 about the game:

PyCon 2011 talk - Infinite 8-Bit Platformer

I'm no longer working on this so I've put the code up here in case it is useful to somebody else. Enjoy!

Crispin's World

Running

Start a local copy of the server:

python Infinite8BitPlatformerServer.py

Start a copy of the client connecting to the local server:

python Infinite8BitPlatformer.py localhost

The old README

Infinite 8Bit Platformer is Copyright 2009-2011, Chris McCormick, with contributions from:

  • Crispin Wellington
  • Patrick Mullen
  • Julian "jug" Habrock
  • John Ratke
  • Brad Power
  • Shanon Loughton

This program is licensed under the terms of the GNU Public License version 3 or higher. Please see the file COPYING for details.

The program in the server/ subdirectory is licensed under the terms of the AGPL version 3 or higher. Please see the file server/COPYING for details.

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User-created-content pixel-aesthetic multiplayer game.

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