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…utilized by every derived class.
Added a safety check so the living can be damaged not more than each 10 ticks (0.5sec).
#32: Lava and fire can now hurt. Livings can now be set on fire and receive the fire damage for some time.
I consider this task finished - lava/fire damages properply, sets entity on fire, water sets the fire off - everything works fine.
I'm going to refactor the way the entities interacts with the blocks to make it more effective, but it's another story.
impliment
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