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Lava / Fire damage #32

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ementalo opened this issue Jul 29, 2011 · 2 comments
Closed

Lava / Fire damage #32

ementalo opened this issue Jul 29, 2011 · 2 comments
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@ementalo
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impliment

@justinstenning
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Requires a more generic Client.DamageClient (see #36)

@ghost ghost assigned justinstenning Oct 3, 2011
@ghost ghost assigned taugit Oct 27, 2011
taugit added a commit that referenced this issue Oct 27, 2011
…utilized by every derived class.

Added a safety check so the living can be damaged not more than each 10 ticks (0.5sec).
#32: Lava and fire can now hurt. Livings can now be set on fire and receive the fire damage for some time.
taugit added a commit that referenced this issue Oct 27, 2011
#32: Call a metadata update when the entity set on fire.
taugit added a commit that referenced this issue Oct 27, 2011
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taugit commented Oct 29, 2011

I consider this task finished - lava/fire damages properply, sets entity on fire, water sets the fire off - everything works fine.
I'm going to refactor the way the entities interacts with the blocks to make it more effective, but it's another story.

@taugit taugit closed this as completed Oct 29, 2011
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