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Mobs as their own classes #35

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ementalo opened this issue Jul 29, 2011 · 1 comment
Closed

Mobs as their own classes #35

ementalo opened this issue Jul 29, 2011 · 1 comment

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@ementalo
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Split the mobs out into respective classes that inherits from a base class

@ghost ghost assigned seaboy1234 Jul 29, 2011
@ghost ghost assigned justinstenning Aug 15, 2011
justinstenning added a commit that referenced this issue Aug 15, 2011
* Fixed bug in WorldManager.cs where it would try to update entities in MoveProc that are within another world.
* Server.SendPacketToNearbyPlayers that can send a packet to all nearby players in parallel (untested)
@justinstenning
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Ability to update Metadata added, closing now. 9b5822e

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