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After pulling the OpenRA source, the first thing you’ll need to do is to make sure the Ijw.DirectX | ||
submodule is updated and the Ijw.Framework submodule inside the Ijw.DirectX submodule is updated as well. | ||
The Ijw.Framework submodule should be built in both release and debug modes and requires NUnit | ||
(http://www.nunit.org/index.php) to build unless the IjwFrameworkTests project is unloaded. | ||
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After the Ijw.Framework submodule is built, the Ijw.DirectX submodule should be built as well. After that | ||
you should be all good to go ahead and build OpenRA. | ||
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To run OpenRA, several files from the original game’s install need to be copied to the root of the project | ||
directory. These are "redalert.mix", "conquer.mix", "temperat.mix", "interior.mix" and "snow.mix". | ||
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Red Alert has been released by EA Games as freeware so it shouldn’t be too hard to find a legal copy of the | ||
CD images. Unfortunately the installer is 16-bit and so won’t run on modern 64-bit operating systems. This | ||
can be worked around by using the Red Alert Setup Manager (http://ra.afraid.org/html/downloads/utilities-3.html). | ||
Make sure you apply the no-CD protection fix so all the files needed are installed to the hard drive. | ||
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Other Notes: | ||
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* You'll need the DirectX 9 Redist installed. I know you think you have DirectX 9.0c installed, but you also | ||
need d3dx9_*.dll, which are *not* included by default. This is the package you want: | ||
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http://www.microsoft.com/downloads/details.aspx?familyid=04AC064B-00D1-474E-B7B1-442D8712D553 | ||
Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, | ||
Paul Chote, Alli Witheford. | ||
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If you don't have the DX9 Redist, you'll get an exception somewhere in Ijw.DirectX when you try to run | ||
the game. | ||
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* When someone patches Ijw.DirectX, you need to do `git submodule update` in your OpenRA tree. This has so | ||
far happened *once*. | ||
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* You'll also need the Visual C++ 2008 SP1 Redist. You can get this from Microsoft: | ||
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http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2 | ||
This file is part of OpenRA. | ||
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OpenRA is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
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OpenRA is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
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You should have received a copy of the GNU General Public License | ||
along with OpenRA. If not, see <http://www.gnu.org/licenses/>. | ||
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To compile OpenRA, open the OpenRA.sln solution in the main folder, | ||
or build it from the command-line with MSBuild. | ||
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To run OpenRA, several files from the original game’s install need | ||
to be copied to the root of the project directory. The required files are: | ||
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redalert.mix | ||
conquer.mix | ||
temperat.mix | ||
interior.mix | ||
snow.mix | ||
sounds.mix | ||
allies.mix | ||
russian.mix | ||
general.mix | ||
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hires1.mix | ||
expand2.mix | ||
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Red Alert has been released by EA Games as freeware so it shouldn’t | ||
be too hard to find a legal copy of the CD images. Unfortunately the | ||
installer is 16-bit and so won’t run on 64-bit operating systems. This | ||
can be worked around by using the Red Alert Setup Manager | ||
(http://ra.afraid.org/html/downloads/utilities-3.html). | ||
Make sure you apply the no-CD protection fix so all the files needed | ||
are installed to the hard drive. | ||
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Dependencies - Make sure you have these installed, or you'll | ||
have very strange errors. | ||
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* .NET Framework >= 3.5-SP1 | ||
(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en) | ||
* Tao Framework >= 2.1.0 | ||
(http://sourceforge.net/projects/taoframework/) | ||
(required libs: Tao.OpenGL, Tao.Cg, Tao.Platform.Windows) | ||
* OpenAL >= 1.1 | ||
(http://connect.creativelabs.com/openal/Downloads/oalinst.zip) | ||
* Cg Toolkit >= 2.2 | ||
(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe) |
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