Skip to content
An open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX. Grab the latest at http://open-ra.org Bugs at http://bugs.open-ra.org
C# Other
Find file
Pull request Compare This branch is 10526 commits behind OpenRA:master.
Latest commit e4806e4 Mar 12, 2013 @chrisforbes Merge pull request #2761 from Mailaender/production-speedup-hotfix
Fixes #2753 ClassicProductionQueue related crashes
Failed to load latest commit information.
OpenRA.Editor LegacyMapImporter: Remove Italy as it's a bogus country. Change Germa… Jan 8, 2013
OpenRA.FileFormats Remove unnecessary duplication between renderers. Mar 8, 2013
OpenRA.Game Fix #2720 - Diagonal scrolling area in viewport corners are too small Mar 11, 2013
OpenRA.Launcher.Mac Added: Mac launcher readme file with details of how to build the laun… Sep 26, 2011
OpenRA.Mods.Cnc Merge pull request #2612 from Mailaender/burning-trees Mar 11, 2013
OpenRA.Mods.D2k added extra d2k buildings for creeps/neutral Jul 17, 2012
OpenRA.Mods.RA make classic production queue speedup less error prone Mar 12, 2013
OpenRA.Renderer.Cg Remove unnecessary duplication between renderers. Mar 7, 2013
OpenRA.Renderer.Gl Remove unnecessary duplication between renderers. Mar 7, 2013
OpenRA.Renderer.Null Remove unnecessary duplication between renderers. Mar 7, 2013
OpenRA.Renderer.SdlCommon Remove unnecessary duplication between renderers. Mar 7, 2013
OpenRA.TilesetBuilder Add some usability features to the TilesetBuilder Jul 23, 2012
OpenRA.Utility made palette shadowindex configurable Jul 1, 2012
RALint Upgraded to VS2010 Jun 26, 2012
artsrc added http://dunefont.co.nr/ to artsrc Jul 18, 2012
cg Remove duplication between world/chrome shaders. Feb 23, 2013
doc made palette shadowindex configurable Jul 1, 2012
glsl Remove duplication between world/chrome shaders. Feb 22, 2013
mods make classic production queue speedup less error prone Mar 12, 2013
packaging simplify desktop file installation on Linux Mar 11, 2013
thirdparty adding new ai functional Mar 6, 2013
.gitignore add PlayerPaletteFromCurrentTileset and desert tileset for RA Nov 17, 2012
.travis.yml Added travis script Jan 18, 2013
AUTHORS Merge pull request #2736 from Mailaender/better-bots Mar 9, 2013
CHANGELOG update changelog for new playtest release Mar 11, 2013
CONTRIBUTING.md use markdown for readme and contributing guidelines Jan 31, 2013
COPYING converted to GPLv3 Feb 16, 2010
FreeSans.ttf fix #645 Mar 15, 2011
FreeSansBold.ttf hack hack hack... we have working text rendering Feb 20, 2010
HACKING remove some inaccuracies in HACKING May 3, 2011
INSTALL make paths modifiable, fix broken install-rules, fix INSTALL Apr 2, 2012
Makefile Merge pull request #2715 from xaionaro/bleed Mar 10, 2013
OpenRA.sln Upgraded to VS2010 Jun 27, 2012
README.md use markdown for readme and contributing guidelines Jan 31, 2013
soviet-logo.png Bring Windows launcher into line with pchote's ideas. Nov 25, 2010
titles.ttf hacked victory conditions Apr 13, 2010

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000 (experimental)

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • Read HACKING for an overview of the engine.
  • To get your patches merged please adhere to the Contributing guidelines.
  • Some insights on the upcoming Translation framework.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare (ask in IRC).
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
Something went wrong with that request. Please try again.