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An open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX. Grab the latest at http://open-ra.org Bugs at http://bugs.open-ra.org
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OpenRA.Editor
OpenRA.FileFormats
OpenRA.Game
OpenRA.Launcher.Mac
OpenRA.Mods.Cnc
OpenRA.Mods.D2k
OpenRA.Mods.RA
OpenRA.Renderer.Cg
OpenRA.Renderer.Gl
OpenRA.Renderer.Null
OpenRA.Renderer.SdlCommon
OpenRA.TilesetBuilder
OpenRA.Utility
RALint
artsrc
cg
doc
glsl
mods
packaging
thirdparty
.gitignore
.travis.yml
AUTHORS
CHANGELOG
CONTRIBUTING.md
COPYING
FreeSans.ttf
FreeSansBold.ttf
HACKING
INSTALL
Makefile
OpenRA.sln
README.md
soviet-logo.png
titles.ttf

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000 (experimental)

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • Read HACKING for an overview of the engine.
  • To get your patches merged please adhere to the Contributing guidelines.
  • Some insights on the upcoming Translation framework.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare (ask in IRC).
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
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