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Dialogue does not block other A button scripts #671

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manyheadedmonster opened this issue Nov 22, 2020 · 2 comments
Open

Dialogue does not block other A button scripts #671

manyheadedmonster opened this issue Nov 22, 2020 · 2 comments
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bug Something isn't working

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@manyheadedmonster
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Describe the bug
Display dialogue does not block other scripts attached to A button

To Reproduce
In an empty scene, add a trigger that assigns an emote action and then mutliple dialogue texts. walk over trigger, advance dialogue. Script on A button attempts to perform even when dialogue box is open.

Expected behavior
Dialogue box should block all other scripts attached to A by default (though this could maybe do with being a toggle).

Screenshots
DialogueLoop
Screenshot 2020-11-22 at 15 34 26
Screenshot 2020-11-22 at 15 34 23

Platform (please complete the following information):
-Mac OS 11.01
-App version 2.0 (Beta 5) though also happens on 2.0.3 release

Additional context
This previously worked ok in past versions of the app, and was an option for creating interactions without using actors. I can imagine there being situations where a user may not want to block other scripts attached to A, so this perhaps could do with a toggle, but it's also likely that most people expect it to block scripts.

@manyheadedmonster manyheadedmonster added the bug Something isn't working label Nov 22, 2020
@manyheadedmonster manyheadedmonster changed the title Multi-frame Spritesheet as Avatar Dialogue does not block other A button scripts Nov 22, 2020
@SetsuneW
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I've had big troubles as well. If your script opened a dialogue box in the first place, it can trap you in a text loop until the game crashes. You can sometimes move away, but the text boxes will continue showing.

@dnvldn
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dnvldn commented Dec 8, 2020

Same issue in my game... verry annoying...

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