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Load system fails if there is no saved data #971

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godai78 opened this issue Jan 5, 2022 · 1 comment
Closed

Load system fails if there is no saved data #971

godai78 opened this issue Jan 5, 2022 · 1 comment
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@godai78
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godai78 commented Jan 5, 2022

Describe the bug
The save / load system seems to be malfunctioning.

  1. The New game / continue script at the beginning results in kernel panic if there is no saved game data.
  2. the load command anywhere just does the same.

IF you have a saved slot then it works, but if you don't have one, it will kernel panic. Also using the "if game data saved" event to handle this (as in the sample project) seems to not work and the result is always fail if you try to load when no saves are present (instead of displaying a message).

To Reproduce
Steps to reproduce the behavior:

  1. Reuse the New game / Continue script from sample project GBS 2, or
  2. Use the save / load function in the game

Expected behavior

  1. The game is able to continue from the last save from the title screen or inform the player there is no saved game state
  2. the game is able to continue from the last save or inform the player there is no saved game state

Screenshots
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Platform (please complete the following information):

  • OS: Win 7, Retroflag
  • App version 3.0.2

Additional context
Add any other context about the problem here.

@godai78 godai78 added the bug Something isn't working label Jan 5, 2022
@godai78 godai78 changed the title Save system fails Load system fails if there is no saved data Jan 10, 2022
@godai78
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godai78 commented Jan 25, 2022

I redid the save/load system in v3.0.3 and it seems to work properly now. Thanks for taking care of it.

@godai78 godai78 closed this as completed Jan 25, 2022
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