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Cub3D

a project coded by ysonmez and jfritz at 42 heilbronn!

To run, please make sure you have build-essentials or gcc installed. Tested on macOS.

Features

-> Textured raycaster
-> Dynamically loaded textures and maps
-> Distance shading
-> Minimap

To run in normal (mandatory) mode, do make (re) To run in bonus mode, do make bonus

Notes

We have an advanced map tester, based on maps from mlaraki. It is integrated in our makefile.

To use it, build to project in bonus or mandatory mode and then run make map_test

We recommend the wonderful tutorial from the amazing lodev.org. It is worth the time and the read and it helped us massively doing this project.

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a simple textured raycaster in c98

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