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GamingAnywhere: An Open Cloud Gaming System
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Latest commit 275ead6 Mar 21, 2016 @chunying Merge pull request #25 from yunyu-Mr/master
Add preproc_64 ptx file and add set bitrate function


GamingAnywhere: An Open Cloud Gaming System


GamingAnywhere is an open-source clouding gaming platform. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability. GamingAnywhere currently supports Windows and Linux, and can be ported to other OS's including OS X and Android.


Quick Notes

  • Recommended development platforms Ubuntu Linux x86_64.

  • Required packages on Linux OS (both runtime and development files): libX11, libXext, libXtst, libfreetype6, libgl1-mesa, libglu1-mesa, libpulse, libasound2, lib32z1

  • Sample command to install required packages on Ubuntu Linux:

    apt-get install patch make cmake g++ pkg-config \
          libX11-dev libXext-dev libXtst-dev libfreetype6-dev \
          libgl1-mesa-dev libglu1-mesa-dev \
          libpulse-dev libasound2-dev lib32z1
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