Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump @dnd-kit/core from 4.0.3 to 6.1.0 #1670

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

dependabot[bot]
Copy link
Contributor

@dependabot dependabot bot commented on behalf of github Nov 20, 2023

Bumps @dnd-kit/core from 4.0.3 to 6.1.0.

Release notes

Sourced from @​dnd-kit/core's releases.

@​dnd-kit/core@​6.1.0

Minor Changes

  • #1271 bc588c7 Thanks @​clauderic! - Introduce bypassActivationConstraint() option for PointerSensor, MouseSensor and TouchSensor. This optional argument can be used to conditionally bypass activation constraints. An example use-case would be to bypass activation constraints when the activator event target is the activatorNode of a draggable source.

    useSensor(PointerSensor, {
      activationConstraint: {
        delay: 250,
        tolerance: 5,
      },
      bypassActivationConstraint({event, activeNode}) {
        return activeNode.activatorNode.current?.contains(event.target);
      },
    });
  • #1269 b417f0f Thanks @​clauderic! - Allow delay and distance activation constraints to be used concurrently for MouseSensor, TouchSensor and PointerSensor.

Patch Changes

@​dnd-kit/core@​6.0.8

Patch Changes

  • #1038 da888ee Thanks @​WillDonohoe! - Fix errors with calls to getComputedStyle in Firefox when destructuring from the window object

@​dnd-kit/core@​6.0.7

Patch Changes

@​dnd-kit/core@​6.0.6

Patch Changes

@​dnd-kit/core@​6.0.5

Patch Changes

@​dnd-kit/core@​6.0.4

Patch Changes

... (truncated)

Changelog

Sourced from @​dnd-kit/core's changelog.

6.1.0

Minor Changes

  • #1271 bc588c7 Thanks @​clauderic! - Introduce bypassActivationConstraint() option for PointerSensor, MouseSensor and TouchSensor. This optional argument can be used to conditionally bypass activation constraints. An example use-case would be to bypass activation constraints when the activator event target is the activatorNode of a draggable source.

    useSensor(PointerSensor, {
      activationConstraint: {
        delay: 250,
        tolerance: 5,
      },
      bypassActivationConstraint({event, activeNode}) {
        return activeNode.activatorNode.current?.contains(event.target);
      },
    });
  • #1269 b417f0f Thanks @​clauderic! - Allow delay and distance activation constraints to be used concurrently for MouseSensor, TouchSensor and PointerSensor.

Patch Changes

6.0.8

Patch Changes

  • #1038 da888ee Thanks @​WillDonohoe! - Fix errors with calls to getComputedStyle in Firefox when destructuring from the window object

6.0.7

Patch Changes

6.0.6

Patch Changes

6.0.5

Patch Changes

... (truncated)

Commits

Dependabot compatibility score

You can trigger a rebase of this PR by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Note
Automatic rebases have been disabled on this pull request as it has been open for over 30 days.

@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Nov 20, 2023
@dependabot dependabot bot force-pushed the dependabot/npm_and_yarn/dnd-kit/core-6.1.0 branch from 7a4cf74 to 99be436 Compare November 27, 2023 20:36
Bumps [@dnd-kit/core](https://github.com/clauderic/dnd-kit/tree/HEAD/packages/core) from 4.0.3 to 6.1.0.
- [Release notes](https://github.com/clauderic/dnd-kit/releases)
- [Changelog](https://github.com/clauderic/dnd-kit/blob/master/packages/core/CHANGELOG.md)
- [Commits](https://github.com/clauderic/dnd-kit/commits/@dnd-kit/core@6.1.0/packages/core)

---
updated-dependencies:
- dependency-name: "@dnd-kit/core"
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants