Releases: chva1582/HexVoxel
Releases · chva1582/HexVoxel
Early Alpha Release 1
This release is the complete project file from the earliest point the game could be deemed playable. This means that near infinite terrain has been implemented. Coordinates are being stored in the outlined hexagonal prism method. Noise algorithms are being used to randomly assign density to and displace points. The connection function connects all necessary faces together to form a near imperfect solid object.