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Allow audit to player's max carry weight through game_balance.json #74220

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shadowonwhite opened this issue May 31, 2024 · 3 comments
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<Suggestion / Discussion> Talk it out before implementing

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@shadowonwhite
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shadowonwhite commented May 31, 2024

Is your feature request related to a problem? Please describe.

A default character with 8 strength can comfortably carry 100lb without stamina or movement penalty, something I wish to be different.

Solution you would like.

Allow audit to player's max carry weight through game_balance.json like stamina and heal rate.

Describe alternatives you have considered.

Way to apply certain mutations on all players, NPCs, on spawn, easily.

Additional context

100lb of water for context

water

@shadowonwhite shadowonwhite added the <Suggestion / Discussion> Talk it out before implementing label May 31, 2024
@RenechCDDA
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No reason to make this an external option, make a mod if you want to do this.

@shadowonwhite
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shadowonwhite commented Jun 1, 2024

I think did do it through custom mutation, yet the problems being i have to remember to select it at the beginning of every run, make sure all NPCs spawn with it by auditing NPC_starting_traits manually (not sure if modded file will completely replace stuff in "[]"), and have an awkward trait to look at in everyone's stat menu.

@Hyperseeker
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For what it's worth, I tried modelling carry weight's effect on stamina in the mod called Weight. It's active by default, though only for your current character (i.e., not for NPCs). I believe it should work for being added mid-playthrough (I used the EOC event that specifically activates on new games and loaded ones), though I haven't tested it myself.

I haven't considered making it adjustable, especially through game_balance.json settings, but it might be possible now that I'm considering a mod menu.

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