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I think did do it through custom mutation, yet the problems being i have to remember to select it at the beginning of every run, make sure all NPCs spawn with it by auditing NPC_starting_traits manually (not sure if modded file will completely replace stuff in "[]"), and have an awkward trait to look at in everyone's stat menu.
For what it's worth, I tried modelling carry weight's effect on stamina in the mod called Weight. It's active by default, though only for your current character (i.e., not for NPCs). I believe it should work for being added mid-playthrough (I used the EOC event that specifically activates on new games and loaded ones), though I haven't tested it myself.
I haven't considered making it adjustable, especially through game_balance.json settings, but it might be possible now that I'm considering a mod menu.
Is your feature request related to a problem? Please describe.
A default character with 8 strength can comfortably carry 100lb without stamina or movement penalty, something I wish to be different.
Solution you would like.
Allow audit to player's max carry weight through game_balance.json like stamina and heal rate.
Describe alternatives you have considered.
Way to apply certain mutations on all players, NPCs, on spawn, easily.
Additional context
100lb of water for context
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