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Animation Class Improvements #576
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stefanbeller
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This work is related to clintbellanger#576. A more flexible animation class is required for clintbellanger#857 or probably even for clintbellanger#719.
stefanbeller
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This work is related to clintbellanger#576. A more flexible animation class is required for clintbellanger#857 or probably even for clintbellanger#719.
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This work is related to clintbellanger#576. A more flexible animation class is required for clintbellanger#857 or probably even for clintbellanger#719.
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Few classes should have to handle frame counting and resetting, image loading, etc. explicitly. Instead the Animation class should handle these cases.
Right now it's mainly geared towards different Entity animations. We should decouple that a bit.
Examples where we want to use it:
Also, ideally, the class should support Starting and Ending frames, particularly for looped animations. The animation definition could specify which frames are the startup, then the middle is the loop, then the end frames. That way we could easily do many nice things:
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