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Heap.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef gc_Heap_h
#define gc_Heap_h
#include "mozilla/Atomics.h"
#include "mozilla/DebugOnly.h"
#include "ds/BitArray.h"
#include "gc/AllocKind.h"
#include "gc/GCEnum.h"
#include "js/TypeDecls.h"
#include "util/Poison.h"
namespace js {
class AutoLockGC;
class AutoLockGCBgAlloc;
class NurseryDecommitTask;
namespace gc {
class Arena;
class ArenaCellSet;
class ArenaList;
class GCRuntime;
class SortedArenaList;
class StoreBuffer;
class TenuredCell;
struct Chunk;
// Cells are aligned to CellAlignShift, so the largest tagged null pointer is:
const uintptr_t LargestTaggedNullCellPointer = (1 << CellAlignShift) - 1;
/*
* The minimum cell size ends up as twice the cell alignment because the mark
* bitmap contains one bit per CellBytesPerMarkBit bytes (which is equal to
* CellAlignBytes) and we need two mark bits per cell.
*/
const size_t MarkBitsPerCell = 2;
const size_t MinCellSize = CellBytesPerMarkBit * MarkBitsPerCell;
constexpr size_t DivideAndRoundUp(size_t numerator, size_t divisor) {
return (numerator + divisor - 1) / divisor;
}
static_assert(ArenaSize % CellAlignBytes == 0,
"Arena size must be a multiple of cell alignment");
/*
* The mark bitmap has one bit per each possible cell start position. This
* wastes some space for larger GC things but allows us to avoid division by the
* cell's size when accessing the bitmap.
*/
const size_t ArenaBitmapBits = ArenaSize / CellBytesPerMarkBit;
const size_t ArenaBitmapBytes = DivideAndRoundUp(ArenaBitmapBits, 8);
const size_t ArenaBitmapWords =
DivideAndRoundUp(ArenaBitmapBits, JS_BITS_PER_WORD);
/*
* A FreeSpan represents a contiguous sequence of free cells in an Arena. It
* can take two forms.
*
* - In an empty span, |first| and |last| are both zero.
*
* - In a non-empty span, |first| is the address of the first free thing in the
* span, and |last| is the address of the last free thing in the span.
* Furthermore, the memory pointed to by |last| holds a FreeSpan structure
* that points to the next span (which may be empty); this works because
* sizeof(FreeSpan) is less than the smallest thingSize.
*/
class FreeSpan {
friend class Arena;
friend class ArenaCellIter;
friend class ArenaFreeCellIter;
uint16_t first;
uint16_t last;
public:
// This inits just |first| and |last|; if the span is non-empty it doesn't
// do anything with the next span stored at |last|.
void initBounds(uintptr_t firstArg, uintptr_t lastArg, const Arena* arena) {
checkRange(firstArg, lastArg, arena);
first = firstArg;
last = lastArg;
}
void initAsEmpty() {
first = 0;
last = 0;
}
// This sets |first| and |last|, and also sets the next span stored at
// |last| as empty. (As a result, |firstArg| and |lastArg| cannot represent
// an empty span.)
void initFinal(uintptr_t firstArg, uintptr_t lastArg, const Arena* arena) {
initBounds(firstArg, lastArg, arena);
FreeSpan* last = nextSpanUnchecked(arena);
last->initAsEmpty();
checkSpan(arena);
}
bool isEmpty() const { return !first; }
Arena* getArenaUnchecked() { return reinterpret_cast<Arena*>(this); }
inline Arena* getArena();
static size_t offsetOfFirst() { return offsetof(FreeSpan, first); }
static size_t offsetOfLast() { return offsetof(FreeSpan, last); }
// Like nextSpan(), but no checking of the following span is done.
FreeSpan* nextSpanUnchecked(const Arena* arena) const {
MOZ_ASSERT(arena && !isEmpty());
return reinterpret_cast<FreeSpan*>(uintptr_t(arena) + last);
}
const FreeSpan* nextSpan(const Arena* arena) const {
checkSpan(arena);
return nextSpanUnchecked(arena);
}
MOZ_ALWAYS_INLINE TenuredCell* allocate(size_t thingSize) {
// Eschew the usual checks, because this might be the placeholder span.
// If this is somehow an invalid, non-empty span, checkSpan() will catch it.
Arena* arena = getArenaUnchecked();
checkSpan(arena);
uintptr_t thing = uintptr_t(arena) + first;
if (first < last) {
// We have space for at least two more things, so do a simple
// bump-allocate.
first += thingSize;
} else if (MOZ_LIKELY(first)) {
// The last space points to the next free span (which may be empty).
const FreeSpan* next = nextSpan(arena);
first = next->first;
last = next->last;
} else {
return nullptr; // The span is empty.
}
checkSpan(arena);
DebugOnlyPoison(reinterpret_cast<void*>(thing),
JS_ALLOCATED_TENURED_PATTERN, thingSize,
MemCheckKind::MakeUndefined);
return reinterpret_cast<TenuredCell*>(thing);
}
inline void checkSpan(const Arena* arena) const;
inline void checkRange(uintptr_t first, uintptr_t last,
const Arena* arena) const;
};
/*
* Arenas are the allocation units of the tenured heap in the GC. An arena
* is 4kiB in size and 4kiB-aligned. It starts with several header fields
* followed by some bytes of padding. The remainder of the arena is filled
* with GC things of a particular AllocKind. The padding ensures that the
* GC thing array ends exactly at the end of the arena:
*
* <----------------------------------------------> = ArenaSize bytes
* +---------------+---------+----+----+-----+----+
* | header fields | padding | T0 | T1 | ... | Tn |
* +---------------+---------+----+----+-----+----+
* <-------------------------> = first thing offset
*/
class Arena {
static JS_FRIEND_DATA const uint8_t ThingSizes[];
static JS_FRIEND_DATA const uint8_t FirstThingOffsets[];
static JS_FRIEND_DATA const uint8_t ThingsPerArena[];
/*
* The first span of free things in the arena. Most of these spans are
* stored as offsets in free regions of the data array, and most operations
* on FreeSpans take an Arena pointer for safety. However, the FreeSpans
* used for allocation are stored here, at the start of an Arena, and use
* their own address to grab the next span within the same Arena.
*/
FreeSpan firstFreeSpan;
public:
/*
* The zone that this Arena is contained within, when allocated. The offset
* of this field must match the ArenaZoneOffset stored in js/HeapAPI.h,
* as is statically asserted below.
*/
JS::Zone* zone;
/*
* Arena::next has two purposes: when unallocated, it points to the next
* available Arena. When allocated, it points to the next Arena in the same
* zone and with the same alloc kind.
*/
Arena* next;
private:
/*
* One of the AllocKind constants or AllocKind::LIMIT when the arena does
* not contain any GC things and is on the list of empty arenas in the GC
* chunk.
*
* We use 8 bits for the alloc kind so the compiler can use byte-level
* memory instructions to access it.
*/
size_t allocKind : 8;
private:
/*
* When recursive marking uses too much stack we delay marking of
* arenas and link them into a list for later processing. This
* uses the following fields.
*/
static const size_t DELAYED_MARKING_FLAG_BITS = 3;
static const size_t DELAYED_MARKING_ARENA_BITS =
JS_BITS_PER_WORD - 8 - DELAYED_MARKING_FLAG_BITS;
size_t onDelayedMarkingList_ : 1;
size_t hasDelayedBlackMarking_ : 1;
size_t hasDelayedGrayMarking_ : 1;
size_t nextDelayedMarkingArena_ : DELAYED_MARKING_ARENA_BITS;
static_assert(
DELAYED_MARKING_ARENA_BITS >= JS_BITS_PER_WORD - ArenaShift,
"Arena::nextDelayedMarkingArena_ packing assumes that ArenaShift has "
"enough bits to cover allocKind and delayed marking state.");
union {
/*
* For arenas in zones other than the atoms zone, if non-null, points
* to an ArenaCellSet that represents the set of cells in this arena
* that are in the nursery's store buffer.
*/
ArenaCellSet* bufferedCells_;
/*
* For arenas in the atoms zone, the starting index into zone atom
* marking bitmaps (see AtomMarking.h) of the things in this zone.
* Atoms never refer to nursery things, so no store buffer index is
* needed.
*/
size_t atomBitmapStart_;
};
public:
/*
* The size of data should be |ArenaSize - offsetof(data)|, but the offset
* is not yet known to the compiler, so we do it by hand. |firstFreeSpan|
* takes up 8 bytes on 64-bit due to alignment requirements; the rest are
* obvious. This constant is stored in js/HeapAPI.h.
*/
uint8_t data[ArenaSize - ArenaHeaderSize];
void init(JS::Zone* zoneArg, AllocKind kind, const AutoLockGC& lock);
// Sets |firstFreeSpan| to the Arena's entire valid range, and
// also sets the next span stored at |firstFreeSpan.last| as empty.
void setAsFullyUnused() {
AllocKind kind = getAllocKind();
firstFreeSpan.first = firstThingOffset(kind);
firstFreeSpan.last = lastThingOffset(kind);
FreeSpan* last = firstFreeSpan.nextSpanUnchecked(this);
last->initAsEmpty();
}
// Initialize an arena to its unallocated state. For arenas that were
// previously allocated for some zone, use release() instead.
void setAsNotAllocated() {
firstFreeSpan.initAsEmpty();
// Poison zone pointer to highlight UAF on released arenas in crash data.
AlwaysPoison(&zone, JS_FREED_ARENA_PATTERN, sizeof(zone),
MemCheckKind::MakeNoAccess);
allocKind = size_t(AllocKind::LIMIT);
onDelayedMarkingList_ = 0;
hasDelayedBlackMarking_ = 0;
hasDelayedGrayMarking_ = 0;
nextDelayedMarkingArena_ = 0;
bufferedCells_ = nullptr;
}
// Return an allocated arena to its unallocated state.
inline void release(const AutoLockGC& lock);
uintptr_t address() const {
checkAddress();
return uintptr_t(this);
}
inline void checkAddress() const;
inline Chunk* chunk() const;
bool allocated() const {
MOZ_ASSERT(IsAllocKind(AllocKind(allocKind)));
return IsValidAllocKind(AllocKind(allocKind));
}
AllocKind getAllocKind() const {
MOZ_ASSERT(allocated());
return AllocKind(allocKind);
}
FreeSpan* getFirstFreeSpan() { return &firstFreeSpan; }
static size_t thingSize(AllocKind kind) { return ThingSizes[size_t(kind)]; }
static size_t thingsPerArena(AllocKind kind) {
return ThingsPerArena[size_t(kind)];
}
static size_t thingsSpan(AllocKind kind) {
return thingsPerArena(kind) * thingSize(kind);
}
static size_t firstThingOffset(AllocKind kind) {
return FirstThingOffsets[size_t(kind)];
}
static size_t lastThingOffset(AllocKind kind) {
return ArenaSize - thingSize(kind);
}
size_t getThingSize() const { return thingSize(getAllocKind()); }
size_t getThingsPerArena() const { return thingsPerArena(getAllocKind()); }
size_t getThingsSpan() const { return getThingsPerArena() * getThingSize(); }
size_t getFirstThingOffset() const {
return firstThingOffset(getAllocKind());
}
uintptr_t thingsStart() const { return address() + getFirstThingOffset(); }
uintptr_t thingsEnd() const { return address() + ArenaSize; }
bool isEmpty() const {
// Arena is empty if its first span covers the whole arena.
firstFreeSpan.checkSpan(this);
AllocKind kind = getAllocKind();
return firstFreeSpan.first == firstThingOffset(kind) &&
firstFreeSpan.last == lastThingOffset(kind);
}
bool hasFreeThings() const { return !firstFreeSpan.isEmpty(); }
size_t numFreeThings(size_t thingSize) const {
firstFreeSpan.checkSpan(this);
size_t numFree = 0;
const FreeSpan* span = &firstFreeSpan;
for (; !span->isEmpty(); span = span->nextSpan(this)) {
numFree += (span->last - span->first) / thingSize + 1;
}
return numFree;
}
size_t countFreeCells() { return numFreeThings(getThingSize()); }
size_t countUsedCells() { return getThingsPerArena() - countFreeCells(); }
bool inFreeList(uintptr_t thing) {
uintptr_t base = address();
const FreeSpan* span = &firstFreeSpan;
for (; !span->isEmpty(); span = span->nextSpan(this)) {
/* If the thing comes before the current span, it's not free. */
if (thing < base + span->first) {
return false;
}
/* If we find it before the end of the span, it's free. */
if (thing <= base + span->last) {
return true;
}
}
return false;
}
static bool isAligned(uintptr_t thing, size_t thingSize) {
/* Things ends at the arena end. */
uintptr_t tailOffset = ArenaSize - (thing & ArenaMask);
return tailOffset % thingSize == 0;
}
bool onDelayedMarkingList() const { return onDelayedMarkingList_; }
Arena* getNextDelayedMarking() const {
MOZ_ASSERT(onDelayedMarkingList_);
return reinterpret_cast<Arena*>(nextDelayedMarkingArena_ << ArenaShift);
}
void setNextDelayedMarkingArena(Arena* arena) {
MOZ_ASSERT(!(uintptr_t(arena) & ArenaMask));
MOZ_ASSERT(!onDelayedMarkingList_);
MOZ_ASSERT(!hasDelayedBlackMarking_);
MOZ_ASSERT(!hasDelayedGrayMarking_);
MOZ_ASSERT(!nextDelayedMarkingArena_);
onDelayedMarkingList_ = 1;
if (arena) {
nextDelayedMarkingArena_ = arena->address() >> ArenaShift;
}
}
void updateNextDelayedMarkingArena(Arena* arena) {
MOZ_ASSERT(!(uintptr_t(arena) & ArenaMask));
MOZ_ASSERT(onDelayedMarkingList_);
nextDelayedMarkingArena_ = arena ? arena->address() >> ArenaShift : 0;
}
bool hasDelayedMarking(MarkColor color) const {
MOZ_ASSERT(onDelayedMarkingList_);
return color == MarkColor::Black ? hasDelayedBlackMarking_
: hasDelayedGrayMarking_;
}
bool hasAnyDelayedMarking() const {
MOZ_ASSERT(onDelayedMarkingList_);
return hasDelayedBlackMarking_ || hasDelayedGrayMarking_;
}
void setHasDelayedMarking(MarkColor color, bool value) {
MOZ_ASSERT(onDelayedMarkingList_);
if (color == MarkColor::Black) {
hasDelayedBlackMarking_ = value;
} else {
hasDelayedGrayMarking_ = value;
}
}
void clearDelayedMarkingState() {
MOZ_ASSERT(onDelayedMarkingList_);
onDelayedMarkingList_ = 0;
hasDelayedBlackMarking_ = 0;
hasDelayedGrayMarking_ = 0;
nextDelayedMarkingArena_ = 0;
}
inline ArenaCellSet*& bufferedCells();
inline size_t& atomBitmapStart();
template <typename T>
size_t finalize(JSFreeOp* fop, AllocKind thingKind, size_t thingSize);
static void staticAsserts();
static void checkLookupTables();
void unmarkAll();
void unmarkPreMarkedFreeCells();
void arenaAllocatedDuringGC();
#ifdef DEBUG
void checkNoMarkedFreeCells();
#endif
};
static_assert(ArenaZoneOffset == offsetof(Arena, zone),
"The hardcoded API zone offset must match the actual offset.");
static_assert(sizeof(Arena) == ArenaSize,
"ArenaSize must match the actual size of the Arena structure.");
static_assert(
offsetof(Arena, data) == ArenaHeaderSize,
"ArenaHeaderSize must match the actual size of the header fields.");
inline Arena* FreeSpan::getArena() {
Arena* arena = getArenaUnchecked();
arena->checkAddress();
return arena;
}
inline void FreeSpan::checkSpan(const Arena* arena) const {
#ifdef DEBUG
if (!first) {
MOZ_ASSERT(!first && !last);
return;
}
arena->checkAddress();
checkRange(first, last, arena);
// If there's a following span, it must have a higher address,
// and the gap must be at least 2 * thingSize.
const FreeSpan* next = nextSpanUnchecked(arena);
if (next->first) {
checkRange(next->first, next->last, arena);
size_t thingSize = arena->getThingSize();
MOZ_ASSERT(last + 2 * thingSize <= next->first);
}
#endif
}
inline void FreeSpan::checkRange(uintptr_t first, uintptr_t last,
const Arena* arena) const {
#ifdef DEBUG
MOZ_ASSERT(arena);
MOZ_ASSERT(first <= last);
AllocKind thingKind = arena->getAllocKind();
MOZ_ASSERT(first >= Arena::firstThingOffset(thingKind));
MOZ_ASSERT(last <= Arena::lastThingOffset(thingKind));
MOZ_ASSERT((last - first) % Arena::thingSize(thingKind) == 0);
#endif
}
/*
* The tail of the chunk info is shared between all chunks in the system, both
* nursery and tenured. This structure is locatable from any GC pointer by
* aligning to 1MiB.
*/
struct ChunkTrailer {
// Construct a Nursery ChunkTrailer.
ChunkTrailer(JSRuntime* rt, StoreBuffer* sb)
: location(ChunkLocation::Nursery), storeBuffer(sb), runtime(rt) {}
// Construct a Tenured heap ChunkTrailer.
explicit ChunkTrailer(JSRuntime* rt)
: location(ChunkLocation::TenuredHeap),
storeBuffer(nullptr),
runtime(rt) {}
public:
// The index of the chunk in the nursery, or LocationTenuredHeap.
ChunkLocation location;
uint32_t : 32; // padding
// The store buffer for pointers from tenured things to things in this
// chunk. Will be non-null only for nursery chunks.
StoreBuffer* storeBuffer;
// Provide quick access to the runtime from absolutely anywhere.
JSRuntime* runtime;
};
static_assert(sizeof(ChunkTrailer) == ChunkTrailerSize,
"ChunkTrailer size must match the API defined size.");
// The chunk header (located at the end of the chunk to preserve arena
// alignment).
struct ChunkInfo {
void init() { next = prev = nullptr; }
private:
friend class ChunkPool;
friend class js::NurseryDecommitTask;
Chunk* next;
Chunk* prev;
public:
/* Free arenas are linked together with arena.next. */
Arena* freeArenasHead;
#if JS_BITS_PER_WORD == 32
/*
* Calculating sizes and offsets is simpler if sizeof(ChunkInfo) is
* architecture-independent.
*/
char padding[24];
#endif
/*
* Decommitted arenas are tracked by a bitmap in the chunk header. We use
* this offset to start our search iteration close to a decommitted arena
* that we can allocate.
*/
uint32_t lastDecommittedArenaOffset;
/* Number of free arenas, either committed or decommitted. */
uint32_t numArenasFree;
/* Number of free, committed arenas. */
uint32_t numArenasFreeCommitted;
};
/*
* Calculating ArenasPerChunk:
*
* In order to figure out how many Arenas will fit in a chunk, we need to know
* how much extra space is available after we allocate the header data. This
* is a problem because the header size depends on the number of arenas in the
* chunk. The two dependent fields are bitmap and decommittedArenas.
*
* For the mark bitmap, we know that each arena will use a fixed number of full
* bytes: ArenaBitmapBytes. The full size of the header data is this number
* multiplied by the eventual number of arenas we have in the header. We,
* conceptually, distribute this header data among the individual arenas and do
* not include it in the header. This way we do not have to worry about its
* variable size: it gets attached to the variable number we are computing.
*
* For the decommitted arena bitmap, we only have 1 bit per arena, so this
* technique will not work. Instead, we observe that we do not have enough
* header info to fill 8 full arenas: it is currently 4 on 64bit, less on
* 32bit. Thus, with current numbers, we need 64 bytes for decommittedArenas.
* This will not become 63 bytes unless we double the data required in the
* header. Therefore, we just compute the number of bytes required to track
* every possible arena and do not worry about slop bits, since there are too
* few to usefully allocate.
*
* To actually compute the number of arenas we can allocate in a chunk, we
* divide the amount of available space less the header info (not including
* the mark bitmap which is distributed into the arena size) by the size of
* the arena (with the mark bitmap bytes it uses).
*/
const size_t BytesPerArenaWithHeader = ArenaSize + ArenaBitmapBytes;
const size_t ChunkDecommitBitmapBytes = ChunkSize / ArenaSize / CHAR_BIT;
const size_t ChunkBytesAvailable = ChunkSize - sizeof(ChunkTrailer) -
sizeof(ChunkInfo) - ChunkDecommitBitmapBytes;
const size_t ArenasPerChunk = ChunkBytesAvailable / BytesPerArenaWithHeader;
#ifdef JS_GC_SMALL_CHUNK_SIZE
static_assert(ArenasPerChunk == 62,
"Do not accidentally change our heap's density.");
#else
static_assert(ArenasPerChunk == 252,
"Do not accidentally change our heap's density.");
#endif
/* A chunk bitmap contains enough mark bits for all the cells in a chunk. */
struct ChunkBitmap {
volatile uintptr_t bitmap[ArenaBitmapWords * ArenasPerChunk];
public:
ChunkBitmap() = default;
MOZ_ALWAYS_INLINE void getMarkWordAndMask(const TenuredCell* cell,
ColorBit colorBit,
uintptr_t** wordp,
uintptr_t* maskp) {
MOZ_ASSERT(size_t(colorBit) < MarkBitsPerCell);
detail::GetGCThingMarkWordAndMask(uintptr_t(cell), colorBit, wordp, maskp);
}
MOZ_ALWAYS_INLINE MOZ_TSAN_BLACKLIST bool markBit(const TenuredCell* cell,
ColorBit colorBit) {
uintptr_t *word, mask;
getMarkWordAndMask(cell, colorBit, &word, &mask);
return *word & mask;
}
MOZ_ALWAYS_INLINE MOZ_TSAN_BLACKLIST bool isMarkedAny(
const TenuredCell* cell) {
return markBit(cell, ColorBit::BlackBit) ||
markBit(cell, ColorBit::GrayOrBlackBit);
}
MOZ_ALWAYS_INLINE MOZ_TSAN_BLACKLIST bool isMarkedBlack(
const TenuredCell* cell) {
return markBit(cell, ColorBit::BlackBit);
}
MOZ_ALWAYS_INLINE MOZ_TSAN_BLACKLIST bool isMarkedGray(
const TenuredCell* cell) {
return !markBit(cell, ColorBit::BlackBit) &&
markBit(cell, ColorBit::GrayOrBlackBit);
}
// The return value indicates if the cell went from unmarked to marked.
MOZ_ALWAYS_INLINE bool markIfUnmarked(const TenuredCell* cell,
MarkColor color) {
uintptr_t *word, mask;
getMarkWordAndMask(cell, ColorBit::BlackBit, &word, &mask);
if (*word & mask) {
return false;
}
if (color == MarkColor::Black) {
*word |= mask;
} else {
/*
* We use getMarkWordAndMask to recalculate both mask and word as
* doing just mask << color may overflow the mask.
*/
getMarkWordAndMask(cell, ColorBit::GrayOrBlackBit, &word, &mask);
if (*word & mask) {
return false;
}
*word |= mask;
}
return true;
}
MOZ_ALWAYS_INLINE void markBlack(const TenuredCell* cell) {
uintptr_t *word, mask;
getMarkWordAndMask(cell, ColorBit::BlackBit, &word, &mask);
*word |= mask;
}
MOZ_ALWAYS_INLINE void copyMarkBit(TenuredCell* dst, const TenuredCell* src,
ColorBit colorBit) {
uintptr_t *srcWord, srcMask;
getMarkWordAndMask(src, colorBit, &srcWord, &srcMask);
uintptr_t *dstWord, dstMask;
getMarkWordAndMask(dst, colorBit, &dstWord, &dstMask);
*dstWord &= ~dstMask;
if (*srcWord & srcMask) {
*dstWord |= dstMask;
}
}
MOZ_ALWAYS_INLINE void unmark(const TenuredCell* cell) {
uintptr_t *word, mask;
getMarkWordAndMask(cell, ColorBit::BlackBit, &word, &mask);
*word &= ~mask;
getMarkWordAndMask(cell, ColorBit::GrayOrBlackBit, &word, &mask);
*word &= ~mask;
}
void clear() { memset((void*)bitmap, 0, sizeof(bitmap)); }
uintptr_t* arenaBits(Arena* arena) {
static_assert(
ArenaBitmapBits == ArenaBitmapWords * JS_BITS_PER_WORD,
"We assume that the part of the bitmap corresponding to the arena "
"has the exact number of words so we do not need to deal with a word "
"that covers bits from two arenas.");
uintptr_t *word, unused;
getMarkWordAndMask(reinterpret_cast<TenuredCell*>(arena->address()),
ColorBit::BlackBit, &word, &unused);
return word;
}
};
static_assert(ArenaBitmapBytes * ArenasPerChunk == sizeof(ChunkBitmap),
"Ensure our ChunkBitmap actually covers all arenas.");
static_assert(js::gc::ChunkMarkBitmapBits == ArenaBitmapBits * ArenasPerChunk,
"Ensure that the mark bitmap has the right number of bits.");
using PerArenaBitmap = BitArray<ArenasPerChunk>;
const size_t ChunkPadSize = ChunkSize - (sizeof(Arena) * ArenasPerChunk) -
sizeof(ChunkBitmap) - sizeof(PerArenaBitmap) -
sizeof(ChunkInfo) - sizeof(ChunkTrailer);
static_assert(ChunkPadSize < BytesPerArenaWithHeader,
"If the chunk padding is larger than an arena, we should have "
"one more arena.");
/*
* Chunks contain arenas and associated data structures (mark bitmap, delayed
* marking state).
*/
struct Chunk {
Arena arenas[ArenasPerChunk];
/* Pad to full size to ensure cache alignment of ChunkInfo. */
uint8_t padding[ChunkPadSize];
ChunkBitmap bitmap;
PerArenaBitmap decommittedArenas;
ChunkInfo info;
ChunkTrailer trailer;
static Chunk* fromAddress(uintptr_t addr) {
addr &= ~ChunkMask;
return reinterpret_cast<Chunk*>(addr);
}
static bool withinValidRange(uintptr_t addr) {
uintptr_t offset = addr & ChunkMask;
return Chunk::fromAddress(addr)->isNurseryChunk()
? offset < ChunkSize - sizeof(ChunkTrailer)
: offset < ArenasPerChunk * ArenaSize;
}
static size_t arenaIndex(uintptr_t addr) {
MOZ_ASSERT(!Chunk::fromAddress(addr)->isNurseryChunk());
MOZ_ASSERT(withinValidRange(addr));
return (addr & ChunkMask) >> ArenaShift;
}
uintptr_t address() const {
uintptr_t addr = reinterpret_cast<uintptr_t>(this);
MOZ_ASSERT(!(addr & ChunkMask));
return addr;
}
bool unused() const { return info.numArenasFree == ArenasPerChunk; }
bool hasAvailableArenas() const { return info.numArenasFree != 0; }
bool isNurseryChunk() const { return trailer.storeBuffer; }
Arena* allocateArena(GCRuntime* gc, JS::Zone* zone, AllocKind kind,
const AutoLockGC& lock);
void releaseArena(GCRuntime* gc, Arena* arena, const AutoLockGC& lock);
void recycleArena(Arena* arena, SortedArenaList& dest, size_t thingsPerArena);
MOZ_MUST_USE bool decommitOneFreeArena(GCRuntime* gc, AutoLockGC& lock);
void decommitAllArenas();
// This will decommit each unused not-already decommitted arena. It performs a
// system call for each arena but is only used during OOM.
void decommitFreeArenasWithoutUnlocking(const AutoLockGC& lock);
static Chunk* allocate(GCRuntime* gc);
void init(GCRuntime* gc);
private:
/* Search for a decommitted arena to allocate. */
unsigned findDecommittedArenaOffset();
Arena* fetchNextDecommittedArena();
void addArenaToFreeList(GCRuntime* gc, Arena* arena);
void addArenaToDecommittedList(const Arena* arena);
void updateChunkListAfterAlloc(GCRuntime* gc, const AutoLockGC& lock);
void updateChunkListAfterFree(GCRuntime* gc, const AutoLockGC& lock);
public:
/* Unlink and return the freeArenasHead. */
Arena* fetchNextFreeArena(GCRuntime* gc);
};
static_assert(
sizeof(Chunk) == ChunkSize,
"Ensure the hardcoded chunk size definition actually matches the struct.");
static_assert(js::gc::ChunkMarkBitmapOffset == offsetof(Chunk, bitmap),
"The hardcoded API bitmap offset must match the actual offset.");
static_assert(js::gc::ChunkRuntimeOffset ==
offsetof(Chunk, trailer) + offsetof(ChunkTrailer, runtime),
"The hardcoded API runtime offset must match the actual offset.");
static_assert(
js::gc::ChunkLocationOffset ==
offsetof(Chunk, trailer) + offsetof(ChunkTrailer, location),
"The hardcoded API location offset must match the actual offset.");
static_assert(
js::gc::ChunkStoreBufferOffset ==
offsetof(Chunk, trailer) + offsetof(ChunkTrailer, storeBuffer),
"The hardcoded API storeBuffer offset must match the actual offset.");
inline void Arena::checkAddress() const {
mozilla::DebugOnly<uintptr_t> addr = uintptr_t(this);
MOZ_ASSERT(addr);
MOZ_ASSERT(!(addr & ArenaMask));
MOZ_ASSERT(Chunk::withinValidRange(addr));
}
inline Chunk* Arena::chunk() const { return Chunk::fromAddress(address()); }
inline bool InFreeList(Arena* arena, void* thing) {
uintptr_t addr = reinterpret_cast<uintptr_t>(thing);
MOZ_ASSERT(Arena::isAligned(addr, arena->getThingSize()));
return arena->inFreeList(addr);
}
static const int32_t ChunkLocationOffsetFromLastByte =
int32_t(gc::ChunkLocationOffset) - int32_t(gc::ChunkMask);
static const int32_t ChunkStoreBufferOffsetFromLastByte =
int32_t(gc::ChunkStoreBufferOffset) - int32_t(gc::ChunkMask);
} /* namespace gc */
namespace debug {
// Utility functions meant to be called from an interactive debugger.
enum class MarkInfo : int {
BLACK = 0,
GRAY = 1,
UNMARKED = -1,
NURSERY = -2,
};
// Get the mark color for a cell, in a way easily usable from a debugger.
MOZ_NEVER_INLINE MarkInfo GetMarkInfo(js::gc::Cell* cell);
// Sample usage from gdb:
//
// (gdb) p $word = js::debug::GetMarkWordAddress(obj)
// $1 = (uintptr_t *) 0x7fa56d5fe360
// (gdb) p/x $mask = js::debug::GetMarkMask(obj, js::gc::GRAY)
// $2 = 0x200000000
// (gdb) watch *$word
// Hardware watchpoint 7: *$word
// (gdb) cond 7 *$word & $mask
// (gdb) cont
//
// Note that this is *not* a watchpoint on a single bit. It is a watchpoint on
// the whole word, which will trigger whenever the word changes and the
// selected bit is set after the change.
//
// So if the bit changing is the desired one, this is exactly what you want.
// But if a different bit changes (either set or cleared), you may still stop
// execution if the $mask bit happened to already be set. gdb does not expose
// enough information to restrict the watchpoint to just a single bit.
// Return the address of the word containing the mark bits for the given cell,
// or nullptr if the cell is in the nursery.
MOZ_NEVER_INLINE uintptr_t* GetMarkWordAddress(js::gc::Cell* cell);
// Return the mask for the given cell and color bit, or 0 if the cell is in the
// nursery.
MOZ_NEVER_INLINE uintptr_t GetMarkMask(js::gc::Cell* cell, uint32_t colorBit);
} /* namespace debug */
} /* namespace js */
#endif /* gc_Heap_h */