-
Notifications
You must be signed in to change notification settings - Fork 555
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Foxtrot cryomarines spawn as freed mobs if not taken #4132
Conversation
This pull request has been mentioned on CM-SS13. Please provide feedback here: https://forum.cm-ss13.com/t/foxtrot-minimum-deployment-number/3623/2 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Lgtm otherwise
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good for tm
About the pull request
Foxtrot cryomarines spawn as freed mobs if not taken.
Explain why it's good for the game
It sucks when only 3 cryomarines spawn in because there is not enough candidates. Now people can take cryomarines later.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 ihatethisengine
add: foxtrot cryomarines spawn as freed mobs if not taken.
/:cl: