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Polyscope OpenGL Error #1
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@amiltonwong how did you end up resolving this issue? EDIT: seems like this issue was resolved here |
I had the same issue and resolved it in the same way. |
@mwmuni , you're right, I resolved it by rebuilding it using |
Actually, after I updated to the latest mesa (through kisak) I didn't need the debug build anymore. |
It seems like some C++ optimisations are optimising out critical OpenGL code. Does anyone familiar with compilation optimisation know how to fix this without compiling in debug mode? I had the exact same issue and fix with a separate project, so this issue is not isolated to this repo. |
Well thank God I'm not crazy. NB I still see the no-mouse problem after compiling in debug mode. |
Probably not. I would say that opening this issue again would be sufficient, since the solution of compiling in debug mode is inadequte. |
After several hours, I isolated the issue to a default optimisation in the compiler at O1 and above. Adding |
Gj! not me though. Are you in Windows 11? |
After several hours, I isolated the issue to a default optimisation in the compiler at O1 and above. Adding
WSL2 under Windows 11. |
Hi, all,
I've built the project simplicial-complex-operators without error. However, when I run the main executable to display the mesh file. Error message such as
Polyscope OpenGL Error! Type: Invalid enum
appears. Any hints to solve this issue? THX!P.S. My system is ubuntu 16.04.7. gcc/g++ already upgraded to 7.5 version.
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