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cnsuhao/mplayerxp-1

It's new branch of well known mplayer (by Arpad Gereoffy) which uses
new thread-based core (which was refused by Arpi without any reasons).
It's really untested release and if you want stability, then please
use mplayer: http://mplayerhq.hu
If you want extra performance and don't afraid of troubles then you are
welcomed.

A few words about "new" technology:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Indeed, this technology is old as the world).

It provides multithreading decoding of video stream for now.
It means that thread of mplayerxp can decode frames without delays.
This feature is useful only if average benchmark shows you less of 100%
of cpu usage.

Indeed decoding of video stream is non monotous process and requires
different cpu time for decoding of different frames.
There are so-called B-frames which require more cpu time to be decoded
but I,P-frames require less of cpu time.
I found out that decoding of 720x480@30 mpeg4 requires 30% of ave cpu
loading but maximal performance is 150% on my cpu. Although I have
enough powerful cpu (Duron-700) mplayer drops frames during playback of
such movies. So I've understand that I should redistribute decoding of
B-frames within of decoding of I,P-frames.

Please look at diagram of cpu decoding:
1. Case when -(hard)framedrop is specified:

^ CPU loading           /\
|                      |  |
|----------------------|--|------------------------- 100%
|             /\       |  |
|            |  |      |  | /---------This frame was dropped
|  /\        |  |      |  || /\
| |  | Pause |  |Pause |  |||  |Pause
----------------------------------------------------->
						    t

Indeed, the place where the diagram shows more of 100% cpu usage
doesn't exists, and mplayer drops next frame. (We really can't
get more than 100% ;)
But there are places with 0% of cpu usage - they are pauses
between frame decoding. Main goal of this technology is fill
them by frame decoding to have predecoded frames before PTS
(presentation time-stamp).
Indeed, the digits 30% and 150% are disputable but I had them.
And it's doesn't matter what causes them: decoding of B-frames
or delays during media reading - they really existed.
Of course, it's rare case and it's hardly that someone will
specify -(hard)framedrop key(s) if he doesn't have A-V resync
during movie playback. This means that mplayerxp will not drop
frames only if total number of frames which should be dropped
is less than 100-200 per movie.

2. Case when -(hard)framedrop is not specified:

^ CPU loading          
|                      
|-+=====+-----+=====+-----+=================+=====+------ 100%
| |A    |     |B    |     | C frame         |D    |
| |frame|     |frame|     | requires 240ms  |frame|
| |20ms |20ms |20ms |20ms | to be decoded   |20ms |
| |     |Pause|     |Pause|                 |     |
--------+=====+-----+=====+------------------------->
						    t

As you can see from this diagram frame #C requires 240ms to be
decoded. With mplayer this means that you will watch frame #B
during 260 ms on the screen instead of 40 ms (25 fps). Mplayer
will eliminate pauses between frame #C and other frames until
A-V syncronization will not be reached. So after X frames you 
will have synced A-V stream again. With MplayerXP you will watch
every frame during 40 ms. This means that decoding ahead in
multithreaded model performes decoding "behind the scene". Thus
new technology allow us to have fixed FPS on the screen. IMHO
when you are watching the same frame during 0.5-2 sec then
movie is unwatchable in general.
(Arpi said that such movies are rare ones, as for me - every
my second movie has a lots of frames per movie which reqiure
more than 40 ms to be decoded)

Conslusion: New technology provides better visual perception of
movie's watching that is impossible with single thread decoding.

MplayerXP provides in short:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for UP users - smoothness
for SMP users- smoothness + decoding speedup

Note: If mplayer can't decode movie without frame dropping
(means - you are UP's user and you have A-V resync without
-(hard)framedrop key(s) therefore this project is useless 
for you since it doesn't matter which player will cause
interruptible playback for you).

What about the speed of decoding on UP systems: mplayer and
mplayerxp have almost the same number of dropped frames
per 1000 frames with the same movie. So I prone to decide
that there are no visible difference in the speed on UP systems.

Hardware Requirements:
~~~~~~~~~~~~~~~~~~~~~
minimal CPU:........1GHz Athlon or Pentium-3 (any 64-bit 2GHz Multi-Core processor is recommended)
RAM:................800MB (1GB is recommended) in normal (default) mode
                    12GB  (16GB is recommended) for some experimantal modes
Video:..............any modern card with working drivers for your OS.
Audio:..............any modern sound-card with working drivers for your OS.
Free HDD space:.....20-50MB

Usage:
~~~~~~
All VIDEO drivers of mplayerxp support new technology:

mplayerxp -vo [*]vidix ... filename
mplayerxp -vo xv ... filename
mplayerxp -vo vesa ... filename
mplayerxp -vo sdl ... filename

[*]vidix here means:
xvidix
vesa:vidix
fbdev:vidix

Note: mplayerxp will try to use 64 buffers for decoding ahead
so if you have speed degradation try to decrease number of
buffers for decoding ahead through -da_buffs flag.

By passing of -noxp key you disable new core and get 'old' good classic
mplayer.

Antiviral protection!!!
~~~~~~~~~~~~~~~~~~~~~~~
It seems that current state of linux distros is good environ for viruses.
Linux-based distros are open sources, therefore malefactor has access to source
code. It provides him possibility to write viruses using existance source code
for, example, shared libraries. Other programs are linking with shared objects.
If malefactor substitude any .so file with own version then it shall be harder
to detect that. Even more, .so file with viruses will work at least with the
same quality as its original version. But, after call of preliminarily prepared
function from intercepted library control will be transmited into so-named
viral-function, but not into original one. Thus, if malefactor knows sources of
player he can prepare code which take control over player and it will work in
not proper way.

Considering that, MPlayerXP supports some middle-level mechanisms of antiviral
protection, such as randomized-malloc which allocate memory at pseudo-random
addresses. Also MPlayerXP has several antiviral holes and several antiviral
traps. Thus, MPlayerXP locates its XP-CORE at pseudo-random address and hides
pointer on XP-CORE between antiviral-holes which reject memory scan. Also it
attempts to prevent registration of unknown drivers using some antiviral traps.

Furthermore, GCC itself has a virual nature because it supports so-called
__attribute__ ((alias (#name))); __attribute__ ((weak))
which allow overload any function of program. To avoid that MPlayerXP uses
RND_RENAME() macroses which generate pseudo-random names for some functions
during configure time.

But last word in this way was not speaked. ;)

Best regards! Nickols_K

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