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Lets you run ULTRAKILL on x86_64 Linux and MacOS natively with OpenGL.

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PROJECT IS DEAD... For now.

I have no further interest in working on this for now, and 7-S is currently broken due to an upstream bug involving OpenGL on Unity 2019. Any previous content will continue to be accessible until the Unity version is changed. PRs are still very much welcome, but I will not be providing further support for the time being. Once the game is updated to Unity 2022, I will try to come back, as that may fix a few bugs that have been longstanding.

Thank you for your support, and kind messages. coatlessali, 2024

Screenshot_20240416-092355_Discord

UltraNix

A set of resources and scripts for porting ULTRAKILL to Linux/MacOS.

NOTICE:

So I really hoped I wouldn't have to put this here, but:

DO NOT REPORT BUGS RELATED TO THIS PORT TO ANY OFFICIAL CHANNELS.

Unofficial Linux/MacOS support is (formerly) maintained by coatlessali.

Proton support is maintained by VALVE.

Deploying Tactical Hakita Quote:

20230610_20h03m32s_grim

SPEEDRUNNERS:

The Mods have spoken. These ports are not speedrun legal. Do not submit runs that were performed on either. Proton/CrossOver have been deemed legal for runs, though.

Deploying Tactical UKDS Quote:

Screenshot_20231226-114607_Discord (6)

WIP

This README and associated Wiki are under construction. Thank you.

Usage

Check Getting Started.

Okay, but what does this actually do?

  • Downloads a dummy Unity player for your operating system.
  • Copies/Moves necessary files to where the MacOS/Linux UnityPlayers expect them to be, including Steamworks/Discord plugins.
  • Symlinks several folders depending on OS. (i.e. Cybergrind to CyberGrind on Linux to work around a case sensitivity bug.)

Notes About Mod Loading

You should be able to load mods normally through the UNIX version of BepInEx. Some of them are broken though, as they were written with Windows specific filepaths, or D3D11 shaders only.

F.A.Q.

Moved to Wiki

Known Issues

Moved to The Wiki

Credits

  • PCGamingWiki: Original source for the Unity Linux porting guide.
  • analogfeelings for demonstrating this being possible on MacOS.
  • Mesa for their incredible drivers that allow this game to be played on very low end hardware at acceptable framerates.
  • The ULTRAKILL Development Team for making one of the best games I've ever played.
  • The wonderful developers in the UKDS #ultramods channel for being receptive to the idea of letting me help get their mods working on this silly little port.
  • Tommy Tallarico for creating the amd64 architecture and OpenGL. His mother is very proud.

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Lets you run ULTRAKILL on x86_64 Linux and MacOS natively with OpenGL.

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