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Using Glide with Xcode 11? #3

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gerchicov-bp opened this issue Nov 14, 2019 · 1 comment
Closed

Using Glide with Xcode 11? #3

gerchicov-bp opened this issue Nov 14, 2019 · 1 comment

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@gerchicov-bp
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In Xcode 11 project structure differs greatly from Xcode 10. Could you explain how to prepare a project in it with SwiftUI and/or Storyboard?

@cocoatoucher
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Hey,
There is no SwiftUI support in Glide Engine yet, and the tutorial below creates most UI components programmatically.
You can watch the starter tutorial here: https://www.youtube.com/watch?v=Fx7Cv6-WjMQ
The tutorial uses Xcode 10, but since it uses the Cross-platform -> Empty template, this shouldn't be a problem. I think what Xcode 11 doesn't do is creating targets for you which you can create from your project settings. Also, now you can use Glide Engine Swift package instead of Cocoapod, which should make things easier.
Please let me know if you have specific questions from the tutorial.

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