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[3.7.0] iOS crash by calling cc::StencilManager::getDepthStencilState() on Batching process #14587

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thinhlv opened this issue Mar 15, 2023 · 3 comments
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@thinhlv
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thinhlv commented Mar 15, 2023

Cocos Creator version

3.7.0

System information

Macos Bigsur 11.4, iOS 15.4.1

Issue description

Cocos creator version: 3.7.0
Build platform: iOS
Play the game contains so many spines animation appear then disappear using NodePool. For a while, the game on iOS platform will be crashed.

Relevant error log output

No response

Steps to reproduce

  1. Build the game with so many complex spine animations on the screen. (EnableBatch = false, CACHE_MODE = SHARED_CACHE, or REALTIME)
  2. Run the game on iOS platform
  3. For while, the game will be crashed with batching errors.
  4. NOTE: the game has the higher rate to be crashed if we change game scene (back to lobby).

Please take a look to the attached files
216571218-588592b6-c428-47cd-8358-b9ca1e373064
216571272-55dba283-b2a2-4243-b99f-f05b137e426f
216571281-8b293dcd-2930-4e43-acbb-b70e08f6387e

Minimal reproduction project

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@cx-github
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cx-github commented Jun 6, 2023

Please ask if there is progress now, this problem has a good chance of happening on native

@tonyle93
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@minggo Has this issue been considered sir?

@minggo minggo assigned bofeng-song and unassigned zhakesi Dec 19, 2023
@minggo
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minggo commented Dec 19, 2023

Can any one provide a demo? v3.8.2 fixed a crash issue, but i am not sure if it is the same.

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