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[3.7.0] iOS crash by calling cc::StencilManager::getDepthStencilState() on Batching process #4306

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thinhlv opened this issue Feb 3, 2023 · 2 comments

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@thinhlv
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thinhlv commented Feb 3, 2023

  • Cocos creator version: 3.7.0
  • Build platform: iOS

step preproduce:

  1. Build the game with so many complex spine animations on the screen. (EnableBatch = false, CACHE_MODE = SHARED_CACHE, or REALTIME)
  2. Run the game on iOS platform
  3. For while, the game will be crashed with batching errors.

Please take a look to the attached files

Screen Shot 2023-02-03 at 16 15 21

Screen Shot 2023-02-03 at 16 42 02

Screen Shot 2023-02-03 at 16 15 12

@minggo
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minggo commented Feb 9, 2023

@thinhlv could you please create issues in https://github.com/cocos/cocos-engine as engine native is merged into https://github.com/cocos/cocos-engine since v3.5.

@thinhlv
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thinhlv commented Mar 15, 2023

moved to cocos/cocos-engine#14587

@thinhlv thinhlv closed this as completed Mar 15, 2023
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