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fix unit test for sprite #3870

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merged 1 commit into from Feb 21, 2019
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knoxHuang
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@knoxHuang knoxHuang commented Feb 19, 2019

Re: cocos-creator/2d-tasks#

Changes:

  • 修复 Sprite 的单元测试

修复前:

image

修复后:

image

@knoxHuang knoxHuang self-assigned this Feb 19, 2019
@@ -30,7 +30,8 @@ let simple = require('./simple');
let sliced = require('./sliced');
let tiled = require('./tiled');

module.exports = {
// 2.x not support test with the canvas simple, in order to test in local test construct.
let spriteAssembler = CC_TEST ? require('../../../webgl/assemblers/sprite/index.js') : {
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为了充分隔离 canvas 和 webgl 实现,不影响阅读,这里改为

if (CC_TEST) {
    cc._Test._spriteWebGLAssembler = require('../../../webgl/assemblers/sprite/index.js');
}

在 sprite renderer test case 中用这个属性来访问

{
if (!this._spriteFrame) return;
_calDynamicAtlas () {
if (!this._spriteFrame || (CC_TEST && cc.game.renderType === cc.game.RENDER_TYPE_CANVAS)) return;
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回退这个修改,后面有解决方案

@@ -190,6 +190,7 @@ if (!isPhantomJS) {

sprite._assembler.updateRenderData(sprite);
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改为

let assembler = cc._Test._spriteWebGLAssembler.getAssembler(sprite);
sprite._calDynamicAtlas = function () {};
assembler.updateRenderData(sprite);

@pandamicro pandamicro merged commit 93ec1d3 into cocos:v2.0-release Feb 21, 2019
pandamicro pushed a commit that referenced this pull request Mar 11, 2019
* Add RenderMode TS support (#3879)

Add spine assembler var define

* fix unit test for sprite (#3870)

* Fix 1.x to 2.x particle custom data is invalid bug (#3885)

* Improve particle definition data code (#3892)

* fix event failed to reorder after modifying zIndex for 2d-tasks/issues/1130 (#3895)

* Move BlendFunctionFactors to Sprite and ParticleSystem only (#3900)

* change API:loadSubpackage to load index.js (#3899)

* mark component.enabled as animatable (#3898)

* ban JIT support on baidugame (#3903)

* Fix dragonbones multiple texture bug (#3897)

* Fix dragonbones change cloth bug

* Adapt to old api-> on off once

* DragonBonesAsset do not store dragonBones data

* fix some error

* fix web spine debug draw color error

* Set limit time to 30s

* fix label rendering in open data context (#3911)

* fix: shaders have same uniform name, different type will effect wrong (#3876)

* fix: shaders have same uniform name, different type will effect wrong

* fix shaders have same uniform name, different type will effect wrong

* fix shaders have same uniform name, different type will effect wrong, refine

* add deprecated property in EditBox in v2.0 (#3912)

* Fix dragonbones exception (#3914)

* revert particles system attribute definition (#3919)

* fix emit target scale changed events twice (#3922)

* add the tween test case (#3908)

* add the tween test case

* modify the format of the test-tween.js

1. keep all chain method start at the char 'n' below

* fixed the tween bugs

* Fix spine premultipliedAlpha serialize bug (#3924)

* cancel disable dynamic atlas on chrome. (#3929)

* Add cache mode of label. (#3916)

* Add cache mode of label.

* fix revised comments of pr.

* Simplified variable name.

* share canvas pool.

* cancel use node color.

* modify comment and reserve _batchAsBitMap.

* optimize the assignment of color and delete blendFactor.

* delete reserveImage.

* modify to center alignment.

* modify letter-font do not use node color.

* add outline support of letter-font

* add letter atlas reset on editor when scene loaded.

* change LETTER to CHAR

* modify comment

* Wechat -> WeChat

* Add spine render mode chinese tip (#3933)

* fix label rendering error on native (#3936)

* fix label rendering error on native

* fix rendering error on native

* revert first commit

* clear letter atlas when scene launch. (#3938)

*  reset the CHAR mode to NONE on subdomin. (#3940)

* reset the CHAR mode to NONE on subdomin.

* reset CHAR mode on subdomin

* set rigidbody awake visible is false (#3941)

* fix canvasPool error on subdomin (#3942)

* update rigidbody awake tips and add awakeOnLoad (#3944)

* fix label error when font change on editor. (#3946)

* Rename skeleton RenderMode to AnimationCacheMode (#3947)

* Rename skeleton RenderMode to AnimationCacheMode

* Rename skeleton RenderMode to AnimationCacheMode

* fix label blur when using dark font color (#3949)

* optimize editBox style (#3952)

* To adapt the adjust of the webview impl in the jsb (#3697) (#3951)

* fix the problem of label that first modified is invalid. (#3959)

* Fix create ArmatureDisplay by code but no set asset, then invoke some api about event, will throw error (#3966)

* fix get auido state bug (#3974)

* small fixed

* small fixed
minggo pushed a commit that referenced this pull request Feb 10, 2022
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2 participants