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fix label blur when using dark font color #3949
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怎么感觉修复后更模糊了,😅 |
pandamicro
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Mar 2, 2019
pandamicro
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Mar 11, 2019
* Add RenderMode TS support (#3879) Add spine assembler var define * fix unit test for sprite (#3870) * Fix 1.x to 2.x particle custom data is invalid bug (#3885) * Improve particle definition data code (#3892) * fix event failed to reorder after modifying zIndex for 2d-tasks/issues/1130 (#3895) * Move BlendFunctionFactors to Sprite and ParticleSystem only (#3900) * change API:loadSubpackage to load index.js (#3899) * mark component.enabled as animatable (#3898) * ban JIT support on baidugame (#3903) * Fix dragonbones multiple texture bug (#3897) * Fix dragonbones change cloth bug * Adapt to old api-> on off once * DragonBonesAsset do not store dragonBones data * fix some error * fix web spine debug draw color error * Set limit time to 30s * fix label rendering in open data context (#3911) * fix: shaders have same uniform name, different type will effect wrong (#3876) * fix: shaders have same uniform name, different type will effect wrong * fix shaders have same uniform name, different type will effect wrong * fix shaders have same uniform name, different type will effect wrong, refine * add deprecated property in EditBox in v2.0 (#3912) * Fix dragonbones exception (#3914) * revert particles system attribute definition (#3919) * fix emit target scale changed events twice (#3922) * add the tween test case (#3908) * add the tween test case * modify the format of the test-tween.js 1. keep all chain method start at the char 'n' below * fixed the tween bugs * Fix spine premultipliedAlpha serialize bug (#3924) * cancel disable dynamic atlas on chrome. (#3929) * Add cache mode of label. (#3916) * Add cache mode of label. * fix revised comments of pr. * Simplified variable name. * share canvas pool. * cancel use node color. * modify comment and reserve _batchAsBitMap. * optimize the assignment of color and delete blendFactor. * delete reserveImage. * modify to center alignment. * modify letter-font do not use node color. * add outline support of letter-font * add letter atlas reset on editor when scene loaded. * change LETTER to CHAR * modify comment * Wechat -> WeChat * Add spine render mode chinese tip (#3933) * fix label rendering error on native (#3936) * fix label rendering error on native * fix rendering error on native * revert first commit * clear letter atlas when scene launch. (#3938) * reset the CHAR mode to NONE on subdomin. (#3940) * reset the CHAR mode to NONE on subdomin. * reset CHAR mode on subdomin * set rigidbody awake visible is false (#3941) * fix canvasPool error on subdomin (#3942) * update rigidbody awake tips and add awakeOnLoad (#3944) * fix label error when font change on editor. (#3946) * Rename skeleton RenderMode to AnimationCacheMode (#3947) * Rename skeleton RenderMode to AnimationCacheMode * Rename skeleton RenderMode to AnimationCacheMode * fix label blur when using dark font color (#3949) * optimize editBox style (#3952) * To adapt the adjust of the webview impl in the jsb (#3697) (#3951) * fix the problem of label that first modified is invalid. (#3959) * Fix create ArmatureDisplay by code but no set asset, then invoke some api about event, will throw error (#3966) * fix get auido state bug (#3974) * small fixed * small fixed
jareguo
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Oct 10, 2020
pandamicro
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Oct 15, 2020
* remove asserts from addChild * expose js._registeredClassIds & js._registeredClassNames (sync #3174) To unload scripts dynamically. Also revert part of changes from https://github.com/cocos-creator/engine/pull/3204/files#diff-cabe5229c3c6e31339220008e54fe853L421 * remove unused code (sync #3174) * minor tweak (sync #3421) * should not invoke component if destroy() called before node activating (sync #3430) * node should removed and destroyed with scene (sync #3456 #3483) * fix WebGL detection on Android browsers (sync #3510) * remove redundant right shift for bitwise operation (sync #3754) * fix label blur when using dark font color (sync #3949) * refine tooltip of Block Input Event (sync #4053) * fix IE/Edge exception when output log/warn before engine initialization(sync #4447, #4500) * sync class, attribute (#4689, #4712, #4781, #4712) * fix loading unknown texture format (sync #4820) * prefer toLowerCase to toLocaleLowerCase + sync #5114 * optimize bezier calculation (sync #5155) * fix potential memory leak in scene-editor (sync #5643) * fix _posDirty error of Mask on native platform (sync #6168)
pandamicro
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Oct 22, 2020
* tweaks tooltip of isTrigger (#7485) * UI material stencil state change bug fix (#7497) * auto-shadow-info (#7404) * auto-shadow-info * add bais control * update control name * merge cc_shadowPCF(Vec2) && cc_shadowSize(Vec2) to cc_shadowInfo(Vec4) * fix terrain bound error, terrain support dynamic lighting (#7505) * fix terrain bound error, terrain support dynamic lighting * fix terrain fog Co-authored-by: Myway3D1 <404793124@qq.com> * 3d v1.2 terrain support dynamic lighting (#7510) * fix terrain bound error, terrain support dynamic lighting * fix terrain fog * standard surface add lighting map info * Revert pcf filter Co-authored-by: Myway3D1 <404793124@qq.com> * fix sphere.margeAABB bug (#7518) * fix sphere.margeAABB bug && Optimize automatic shadow calculation * Even if the obstruction is not in the field of view, the shadow is still visible * optimization,and avoid using sphere.radius < 0 * Avoid creating aabb repeatedly * update * adjust the Graphics structure to support continuous data filling (#7523) * adjust the Graphics structure to support continuous data filling (#7524) * Revert "adjust the Graphics structure to support continuous data filling (#7523)" This reverts commit b86f3cc. * adjust the Graphics structure to support continuous data filling (#7359) * add terrain shadow (#7500) * add terrain shadow * update * update * update * delete temp source code * Optimize the auto shadow * shadow 和 0 号对齐 * add reciveshadow control * cancel * fix shadow effect display error * update * use 1.0, doesnt use 1 in glsl * update effects * change bbMin && bbMax use Number.MAX_VALUE && Number.MIN_VALUE * update * update * correct ammo kinematic object (#7534) * remove asserts from addChild & sync 2D changes (#7479) * remove asserts from addChild * expose js._registeredClassIds & js._registeredClassNames (sync #3174) To unload scripts dynamically. Also revert part of changes from https://github.com/cocos-creator/engine/pull/3204/files#diff-cabe5229c3c6e31339220008e54fe853L421 * remove unused code (sync #3174) * minor tweak (sync #3421) * should not invoke component if destroy() called before node activating (sync #3430) * node should removed and destroyed with scene (sync #3456 #3483) * fix WebGL detection on Android browsers (sync #3510) * remove redundant right shift for bitwise operation (sync #3754) * fix label blur when using dark font color (sync #3949) * refine tooltip of Block Input Event (sync #4053) * fix IE/Edge exception when output log/warn before engine initialization(sync #4447, #4500) * sync class, attribute (#4689, #4712, #4781, #4712) * fix loading unknown texture format (sync #4820) * prefer toLowerCase to toLocaleLowerCase + sync #5114 * optimize bezier calculation (sync #5155) * fix potential memory leak in scene-editor (sync #5643) * fix _posDirty error of Mask on native platform (sync #6168) * fix terrain receive shadow (#7535) Co-authored-by: Myway3D1 <404793124@qq.com> * Fix terrain receive shadow and load layer texture (#7543) * fix terrain receive shadow * fix load layer texture Co-authored-by: Myway3D1 <404793124@qq.com> * ui batch marge for stencil (#7540) * tweaks (#7544) * fix sync instantiate-jit (#7550) * Refine type define * Fix TypedArray instantiation in Prefab (sync commit 0361c4e) * resign instantiate-jit #5114 * fix shadow.far not enough (#7548) * fix shadow.far not enough * Add restrictions * Remove duplicate code * Update distance.ts (#7558) 碰撞检测有问题 * update internal db prefab meta version (#7556) * Fix shadows merge conflicts Co-authored-by: jiaxin.lai <goodlaijiaxin@qq.com> Co-authored-by: ChiaNing <sun.cloud.mo@gmail.com> Co-authored-by: troublemaker52025 <troublemaker52025@outlook.com> Co-authored-by: Myway <MSoft1115@hotmail.com> Co-authored-by: Myway3D1 <404793124@qq.com> Co-authored-by: JoneLau <32630749+JoneLau@users.noreply.github.com> Co-authored-by: Jare Guo <jareguo@users.noreply.github.com> Co-authored-by: hujf <41710215+kissSimple@users.noreply.github.com> Co-authored-by: 黄森斌 <arsen2010@126.com>
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修复深色本文渲染时的模糊问题
修复前,深色文本边缘会有白边,导致 filter 之后呈现模糊(要文本有拉伸比较清楚)
修复后