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cc.Animation or animationCache 改名 #49

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merged 1 commit into from
Dec 15, 2015
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knoxHuang
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cc.Animation Renamed cc.SpriteFrameAnimation
cc.animationCache Renamed cc.spriteFrameAnimationCache

cc.animationCache Renamed cc.spriteFrameAnimationCache
@nantas
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nantas commented Dec 15, 2015

@2youyouo2 凯乐帮忙看看这个吧

@2youyou2
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这个估计要 @pandamicro 看下, 这里我也不熟,
EAnimation 的修改我可以看下

_parseVersion1_2: "cocos2d: cc.AnimationCache: Animation '%s' refers to frame '%s' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation.",
_parseVersion1_3: "cocos2d: cc.AnimationCache: None of the frames for animation '%s' were found in the cc.SpriteFrameCache. Animation is not being added to the Animation Cache.",
_parseVersion1_4: "cocos2d: cc.AnimationCache: An animation in your dictionary refers to a frame which is not in the cc.SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.",
spriteFrameAnimationCache: {
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这个能用缩写吗?例如 spriteAnimCache

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看你们咯,如果可以的话,就缩写

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还是不要缩写了,引擎API中几本没有缩写,反正这个类在Fireball中也是没什么用的,用户用到的很少,就不纠结这个了

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好的

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nantas commented Dec 15, 2015

fireball-x/fireball#649

nantas added a commit that referenced this pull request Dec 15, 2015
cc.Animation or animationCache 改名
@nantas nantas merged commit 7598176 into cocos:master Dec 15, 2015
JoneLau pushed a commit to JoneLau/engine that referenced this pull request Jan 15, 2019
SantyWang pushed a commit that referenced this pull request Apr 15, 2021
* [Feature] 将 inspector 模版移动到引擎

* 支持 material 的渲染

* 增加 assets 的 i18n 文案; 修改 scene 编辑 (#1)

* 添加 i18n 的 assets 配置

* 增加 assets 的 i18n 文案

* 增加只读样式

* 初步添加 image 类型的几个资源编辑

* 初步完成 image 编辑

* image 增加 i18n 文案

* 完成 sprite-frame 属性编辑

* 回退修改

* 完成 sprite-frame 除九宫格编辑外的功能

* 添加 texture 资源编辑

* 调整图片显示

* 调整 ui-image 使用时背景透明的样式

* Add inspector typescript (#2)

* inspector增加typescript

https://github.com/cocos-creator/3d-tasks/issues/6427

* 修复多选的样式

* Update typescript.js

全部设置为英文注释

* Update typescript.js

去掉了多余的替换

* update style

* Add javascript inspector (#4)

* create javascript inspector

* 修复样式,完善代码

* Update javascript.js

分而治之
不再把变量写在全局上

* Update javascript.js

优化代码
- 减少多余的层级
- 在update的时候加了一层判断
- 删掉多余的$

* create javascript inspector

* 修复样式,完善代码

* Update javascript.js

分而治之
不再把变量写在全局上

* Update javascript.js

优化代码
- 减少多余的层级
- 在update的时候加了一层判断
- 删掉多余的$

* update i18n of inspector,update inspector of javascript

- 将代码结构优化了一下
    - 将不是公用的方法放在了各自元素的update方法上
    - 调用_onPluginStateChanged 的时候将会update所有ui元素
- 将样式优化了一下
    - 取消没必要的缩进

* Update javascript.js

* add tooltip

Co-authored-by: SijieWang <itharbors@outlook.com>

* 完成 sprite-editor 九宫格编辑的联调 (#5)

* 增加容错

* 完成 sprite-editor 的编辑联调

* add audio-clip inspector (#6)

Co-authored-by: SijieWang <itharbors@outlook.com>

* create effect-header inspector (#7)

Co-authored-by: SijieWang <itharbors@outlook.com>

* 增加 footer 和 header 功能

* 分离 image 显示 (#16)

* Add json inspector (#3)

* add json inspector

https://github.com/cocos-creator/3d-tasks/issues/6427

* 修复 inspector json多选的样式

* Update json.js

修改注释全部为英文

* Update json.js

去掉了多余的代码

* update style

* add json inspector

https://github.com/cocos-creator/3d-tasks/issues/6427

* 修复 inspector json多选的样式

* Update json.js

修改注释全部为英文

* Update json.js

去掉了多余的代码

* update style

* Add era texture cube inspector (#8)

* create inspector of erp-texture-cube

* Update erp-texture-cube.js

* add i18n ,make code better

* add i18n ,support multi-select

* effect 资源的编辑 (#15)

* 增加容错

* 完成 sprite-editor 的编辑联调

* 初步显示 effect 资源

* 完成 effect 的编辑

Co-authored-by: SijieWang <itharbors@outlook.com>

* add inspector of particle (#10)

* add inspector of particle

It is not clear how to import other inspectors,
for example, here we need to import the texture inspector

* add tooltip

Co-authored-by: SijieWang <itharbors@outlook.com>

* Create prop.js (#18)

* Create prop.js

* Update prop.js

* Update prop.js

* add getCustomPropElements function

* Update prop.js

* Update prop.js

* add description

* add label-atlas inspector (#9)

* add label-atlas inspector

* Update label-atlas.js

去掉了多余的层级,直接使用this.$.xxx
每次更改元素属性的时候都会调用一次update

* add i18n

* Update label-atlas.js

调用update\ready方法前判断方法是否存在

* Update label-atlas.js

增加了对只读状态的判断

* fixed i18n

* update i18n

add i18n to all label

* allow multi select

* Update label-atlas.js

fix getInvalid

* remove useless update

Co-authored-by: SijieWang <itharbors@outlook.com>

* add physics-meterial inspector (#11)

* add physics-meterial inspector

* fixed wrong code

* Update physics-material.js

* hide content when multiselect

* add render-texture inspector (#13)

* add render-texture inspector

* Update tsconfig.json

Co-authored-by: SijieWang <itharbors@outlook.com>

* Add render flow inspector (#12)

* add renderer-flow

* not use requestAnimationFrame

Co-authored-by: SijieWang <itharbors@outlook.com>

* add text inspector (#14)

Co-authored-by: SijieWang <itharbors@outlook.com>

* add video-clip inspector (#17)

Co-authored-by: SijieWang <itharbors@outlook.com>

* Add page view inspector (#25)

* add page view inspector

* add page view inspector

* remove empty line

* add page view inspector

* remove empty line

* 完成 fbx 的编辑 (#20)

* fbx 内部模块拆分

* 调通 model 模块

* 完成预览分离及显示的调试

* 添加 material fbx 模块的编辑

* 材质图片的编辑

* 初步 fbx animation 编辑界面

* 完成了 fbx animation 编辑

* 添加 gltf 编辑

* 更新中文 fbx 文案

* 合并

Co-authored-by: SijieWang <itharbors@outlook.com>

* add video player inspector (#37)

* 检查并调整部分 assets 资源的编辑 (#39)

* audio 支持多选显示

* effect 补充部分元素 readonly 状态

* sprite-frame 增加 九宫格编辑按钮的 disabled 状态

* 图片多选情况下不显示 edit 按钮和预览面板

* 补充 mesh 文件预览

* 补充 2d particle 编辑

* 补充 physics-material 的编辑

* 补充 typescript 编辑

* 修改 javascript 的编辑

* 添加 gltf-skeleton 预览

* 修改 text 文件编辑

* 修改 erp-textrue-cube 编辑;修改 image sub ui-panel 的数据引用

* add texture-cube inspector (#19)

* add texture-cube inspector

目前无法监听width变化

* Update texture-cube.js

update style

* listen confirm event instead of change event

* Update assets.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add prefab-link inspector ,creat i18n of components 's inspector (#24)

* add prefab-link inspector ,creat i18n of components

* Update prefab-link.js

* format html

* add polygon collider2d inspector (#23)

* add polygon collider2d inspector

* remove useless update

* Update polygon-collider.js

* Update polygon-collider.js

format

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* add inspector of rich text (#26)

* add inspector of rich text

* Update rich-text.js

* Update components.js

* dormat html

* Update rich-text.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add slider inspector (#30)

* add slider inspector

* format html

* Update slider.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add sphere light inspector (#31)

* add sphere light

* format html

* Update sphere-light.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add safe-area inspector (#27)

* add safe-area inspector

* format html

* Update safe-area.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add sprite inspector (#33)

* add sprite inspector

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* add terrain inspector (#34)

* add terrain inspector

* update format

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* add scroll view inspector (#28)

* add scroll view inspector

* format html

* Update scroll-view.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add skeletal animation inspector (#29)

Co-authored-by: SijieWang <itharbors@outlook.com>

* add spot light inspector (#32)

* add spot light inspector

* format

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* add toggle inspector (#36)

* add toggle inspector

* format html

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* add particle-system inspector (#38)

* add particle-system inspector

rotation的xyz修改会出现错误,需要帮助

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* Add batched skinning model inspector (#40)

* add batched-skinning-model insepctor

* Update batched-skinning-model.js

* Update components.js

Co-authored-by: SijieWang <itharbors@outlook.com>

* add button inspector (#42)

* add button inspector

* format html

* format and don't change displayname

Co-authored-by: SijieWang <itharbors@outlook.com>

* Add layout inspector (#43)

* Add layout inspector

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* Add web view inspector (#44)

* add webview inspector

我不清楚如何在自己修改dump得时候如何通知

* Update webview.js

使用了hack的方法发出了change-dump

* format html

Co-authored-by: SijieWang <itharbors@outlook.com>

* add particle system 2d inspector (#45)

Co-authored-by: SijieWang <itharbors@outlook.com>

* add widget inspector (#47)

Co-authored-by: SijieWang <itharbors@outlook.com>

* 检查了几种资源的编辑 (#46)

* 添加 texture-cube 的编辑

* 修改 video 预览

* 修改 render-texture 编辑

* 增加 render-pipeline 编辑

* 补充 label-atlas 编辑

* 修复节点复用时的事件绑定

* add texture to auto atlas (#49)

* add texture to auto atlas

* 修改带下划线变量名

* 继续部分资源编辑调整 (#48)

* 补充 teture-cube 的赋值

(cherry picked from commit 5a3c9a8ef1d1313922197ae04ba27cff81d4c474)

* 修改 render-pipeline 编辑

(cherry picked from commit e34418074ddd271941663e57c210b98f4d73f7f7)

* 修改 chunk 文件编辑

* 修改代码显示的相关文件

* 调整代码类显示效果

* 调整剩余三个文件中的 _asset 写法,去掉下划线

* 合并 image 编辑的代码

* 回退 json 代码的输出修改

* 调整 node component 编辑 (#50)

* 增加 setReadonly 工具函数

* 注册的组件按字母排序,以便剔除重复注册

* 新的节点组件编辑模式

* 增加 cc.Layout 编辑

* cc.PageView 没有额外交互不需要自定义编辑

* 修改 cc.RichText 编辑

* 修改 cc.ScrollView 编辑

* 取消 cc.Slider 自定义编辑

* 修改 cc.Toggle 编辑

* 增加一个基类,减少重复代码

* 修改 cc.SphereLight 编辑

* 修改 cc.WebView 编辑

* 修改 cc.VideoPlayer 编辑

* 修改 cc.SpotLight 编辑

* 修改 cc.Terrain 编辑

* 检查多选后属性值是否一致

* 修改 cc.SafeArea 编辑

* 修改 cc.PolygonCollider2D 编辑

* 修改 batched-skinning-model 编辑

* 回退一处修改;添加 displayOrder 100 的注释

* 回退一处修改

* Update particle-system.js

修正了显示的内容

* Update particle-system.js

* 修改 cc.ParticleSystem2D 编辑

* Update particle-system.js

* Update particle-system.js

* 修改属性同行的样式;增加 emitterMode 值切换其他属性显示

* 去掉 cc.SkeletalAnimation 编辑模板

Co-authored-by: zhangxin <13622872688@163.com>

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: zhangxin <59186205+chichinohaha@users.noreply.github.com>
Co-authored-by: 媛媛 <yuanyuan1497@foxmail.com>
Co-authored-by: zhangxin <13622872688@163.com>
SantyWang pushed a commit that referenced this pull request Oct 11, 2021
* NewGenAnim

* Fix/Optimize simple directional blending

* Class transition by type (#29)

* Transition & Gradient transition (#30)

* The default ExitCondition should be 1.0

* Do correct graph eval

* Fix PoseSubgraph connect() signature order (#31)

* Graph defaults test (#32)

* Conditions (#33)

* Trigger (#34)

* Transition should only be considered when satemachine exited (#35)

* Add layer.name (#36)

* Fix some behaviours; add API to query poses and transition (#37)

Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours

* Support self transition; refactor sub state machine implementation (#38)

* Temp

* Flat whole layer statemachine

* Add test for test reset triggers

* Allow self transition

* Self transition test

* Fix deserialize (#39)

* update animgraph template (#40)

* The inheritance of any state (#41)

* StateMachine events (#42)

* Fix state machine events; Allow multiple transitions between two nodes (#43)

* Transition priority test (#44)

* Optimize variable bind (#45)

* Fix variable bind errors (#46)

* Expose blend algorithm to editor (#47)

* Cont (#48)

* update animgraph template (#49)

* update animgraph template

* update animgraph template

* Pose speed (#50)

* blend tree add EditorExtendable data (#51)

* Correct pose blend duration (#52)

* Export some types (#53)

* animation pose EditorExtendable (#54)

(cherry picked from commit d5dd5f3)

* Implement clone() (#55)

* Fix trigger condition serialization (#56)

* Add variable type: integer (#57)

* Optimize 0 weight case (#58)

* Relative duration (#59)

* update_hdr_skybox (#9230)

* Rename.. (#60)

* Optimize animation blend item export (#61)

* Fix Type (#62)

* modify aniamtion graph template data (#63)

* modify aniamtion graph template data

* add animation graph component template

* Fix serialize issue (#64)

* Optimize (#65)

* Remove MotionState.startRatio, loop (#66)

* Update (#67)

* Fix circular reference (#68)

* CR (#69)

* Fix exit time greater than 1 (#70)

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
pandamicro pushed a commit that referenced this pull request Oct 14, 2021
* NewGenAnim

* Fix/Optimize simple directional blending

* Class transition by type (#29)

* Transition & Gradient transition (#30)

* The default ExitCondition should be 1.0

* Do correct graph eval

* Fix PoseSubgraph connect() signature order (#31)

* Graph defaults test (#32)

* Conditions (#33)

* Trigger (#34)

* Transition should only be considered when satemachine exited (#35)

* Add layer.name (#36)

* Fix some behaviours; add API to query poses and transition (#37)

Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours

* Support self transition; refactor sub state machine implementation (#38)

* Temp

* Flat whole layer statemachine

* Add test for test reset triggers

* Allow self transition

* Self transition test

* Fix deserialize (#39)

* update animgraph template (#40)

* The inheritance of any state (#41)

* StateMachine events (#42)

* Fix state machine events; Allow multiple transitions between two nodes (#43)

* Transition priority test (#44)

* Optimize variable bind (#45)

* Fix variable bind errors (#46)

* Expose blend algorithm to editor (#47)

* Cont (#48)

* update animgraph template (#49)

* update animgraph template

* update animgraph template

* Pose speed (#50)

* blend tree add EditorExtendable data (#51)

* Correct pose blend duration (#52)

* Export some types (#53)

* animation pose EditorExtendable (#54)

(cherry picked from commit d5dd5f3)

* Implement clone() (#55)

* Fix trigger condition serialization (#56)

* Add variable type: integer (#57)

* Optimize 0 weight case (#58)

* Relative duration (#59)

* update_hdr_skybox (#9230)

* Rename.. (#60)

* Optimize animation blend item export (#61)

* Fix Type (#62)

* modify aniamtion graph template data (#63)

* modify aniamtion graph template data

* add animation graph component template

* Fix serialize issue (#64)

* Optimize (#65)

* Remove MotionState.startRatio, loop (#66)

* Update (#67)

* Fix circular reference (#68)

* CR (#69)

* Fix exit time greater than 1 (#70)

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
mmyduckx pushed a commit to mmyduckx/engine that referenced this pull request Oct 27, 2021
GengineJS pushed a commit to GengineJS/engine that referenced this pull request Sep 8, 2022
commit 152af71
Merge: e670e7a 2716f78
Author: hyde zhou <zlzhou.sh@outlook.com>
Date:   Mon Aug 15 14:10:54 2022 +0800

    Merge pull request cocos#49 from GengineJS/v3.6.0-pipeline2-0812

    Complete the replacement of ubo

commit 2716f78
Author: GengineJS <476393671@qq.com>
Date:   Fri Aug 12 17:24:34 2022 +0800

    Complete the replacement of ubo

commit e670e7a
Author: Zhou Zhenglong <zlzhou.sh@outlook.com>
Date:   Mon Aug 8 14:27:24 2022 +0800

    change RenderData binary

commit 6bb2b7f
Author: zxx43 <zxx43@hotmail.com>
Date:   Mon Aug 8 09:53:45 2022 +0800

    collect descriptor by phase (cocos#47)

commit f859213
Merge: ed9f97e 84e91d3
Author: Zhou Zhenglong <zlzhou.sh@outlook.com>
Date:   Mon Aug 8 09:44:55 2022 +0800

    Merge branch 'v3.6.0' into v3.6.0-pipeline2

commit ed9f97e
Author: Zhou Zhenglong <zlzhou.sh@outlook.com>
Date:   Fri Aug 5 15:32:58 2022 +0800

    Revert "RenderData refactored"

    This reverts commit fd0eb5b.

commit 8e2f85d
Author: Zhou Zhenglong <zlzhou.sh@outlook.com>
Date:   Fri Aug 5 14:01:10 2022 +0800

    Revert "test web custom pipeline"

    This reverts commit 5c12037.

commit fd0eb5b
Author: Zhou Zhenglong <zlzhou.sh@outlook.com>
Date:   Fri Aug 5 14:00:12 2022 +0800

    RenderData refactored

commit 5c12037
Author: Zhou Zhenglong <zlzhou.sh@outlook.com>
Date:   Wed Aug 3 17:24:18 2022 +0800

    test web custom pipeline
bluesky013 pushed a commit to bluesky013/cocos-engine that referenced this pull request Jul 11, 2023
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5 participants