Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CCParticleSystem file renamed #56

Merged
merged 1 commit into from
Dec 16, 2015
Merged

CCParticleSystem file renamed #56

merged 1 commit into from
Dec 16, 2015

Conversation

knoxHuang
Copy link
Contributor

CCParticleSystem file name Renamed CCSGParticleSystem
CCParticleSystemCanvasRenderCmd file name Renamed CCSGParticleSystemCanvasRenderCmd
CCParticleSystemWebGLRenderCmd file name Renamed CCSGParticleSystemWebGLRenderCmd
CCParticleExamples file name Renamed CCSGParticleExamples

https://github.com/fireball-x/fireball/issues/711

CCParticleSystemCanvasRenderCmd file name  Renamed  CCSGParticleSystemCanvasRenderCmd
CCParticleSystemWebGLRenderCmd file name  Renamed  CCSGParticleSystemWebGLRenderCmd
CCParticleExamples  file name  Renamed  CCSGParticleExamples
pandamicro added a commit that referenced this pull request Dec 16, 2015
CCParticleSystem file renamed
@pandamicro pandamicro merged commit 675f946 into cocos:master Dec 16, 2015
@jareguo
Copy link
Contributor

jareguo commented Dec 16, 2015

CCSGParticleSystem.js
除了这个,其它三个文件没见到你有改名空间

JoneLau pushed a commit to JoneLau/engine that referenced this pull request Jan 16, 2019
SantyWang pushed a commit that referenced this pull request Oct 11, 2021
* NewGenAnim

* Fix/Optimize simple directional blending

* Class transition by type (#29)

* Transition & Gradient transition (#30)

* The default ExitCondition should be 1.0

* Do correct graph eval

* Fix PoseSubgraph connect() signature order (#31)

* Graph defaults test (#32)

* Conditions (#33)

* Trigger (#34)

* Transition should only be considered when satemachine exited (#35)

* Add layer.name (#36)

* Fix some behaviours; add API to query poses and transition (#37)

Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours

* Support self transition; refactor sub state machine implementation (#38)

* Temp

* Flat whole layer statemachine

* Add test for test reset triggers

* Allow self transition

* Self transition test

* Fix deserialize (#39)

* update animgraph template (#40)

* The inheritance of any state (#41)

* StateMachine events (#42)

* Fix state machine events; Allow multiple transitions between two nodes (#43)

* Transition priority test (#44)

* Optimize variable bind (#45)

* Fix variable bind errors (#46)

* Expose blend algorithm to editor (#47)

* Cont (#48)

* update animgraph template (#49)

* update animgraph template

* update animgraph template

* Pose speed (#50)

* blend tree add EditorExtendable data (#51)

* Correct pose blend duration (#52)

* Export some types (#53)

* animation pose EditorExtendable (#54)

(cherry picked from commit d5dd5f3)

* Implement clone() (#55)

* Fix trigger condition serialization (#56)

* Add variable type: integer (#57)

* Optimize 0 weight case (#58)

* Relative duration (#59)

* update_hdr_skybox (#9230)

* Rename.. (#60)

* Optimize animation blend item export (#61)

* Fix Type (#62)

* modify aniamtion graph template data (#63)

* modify aniamtion graph template data

* add animation graph component template

* Fix serialize issue (#64)

* Optimize (#65)

* Remove MotionState.startRatio, loop (#66)

* Update (#67)

* Fix circular reference (#68)

* CR (#69)

* Fix exit time greater than 1 (#70)

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
pandamicro pushed a commit that referenced this pull request Oct 14, 2021
* NewGenAnim

* Fix/Optimize simple directional blending

* Class transition by type (#29)

* Transition & Gradient transition (#30)

* The default ExitCondition should be 1.0

* Do correct graph eval

* Fix PoseSubgraph connect() signature order (#31)

* Graph defaults test (#32)

* Conditions (#33)

* Trigger (#34)

* Transition should only be considered when satemachine exited (#35)

* Add layer.name (#36)

* Fix some behaviours; add API to query poses and transition (#37)

Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours

* Support self transition; refactor sub state machine implementation (#38)

* Temp

* Flat whole layer statemachine

* Add test for test reset triggers

* Allow self transition

* Self transition test

* Fix deserialize (#39)

* update animgraph template (#40)

* The inheritance of any state (#41)

* StateMachine events (#42)

* Fix state machine events; Allow multiple transitions between two nodes (#43)

* Transition priority test (#44)

* Optimize variable bind (#45)

* Fix variable bind errors (#46)

* Expose blend algorithm to editor (#47)

* Cont (#48)

* update animgraph template (#49)

* update animgraph template

* update animgraph template

* Pose speed (#50)

* blend tree add EditorExtendable data (#51)

* Correct pose blend duration (#52)

* Export some types (#53)

* animation pose EditorExtendable (#54)

(cherry picked from commit d5dd5f3)

* Implement clone() (#55)

* Fix trigger condition serialization (#56)

* Add variable type: integer (#57)

* Optimize 0 weight case (#58)

* Relative duration (#59)

* update_hdr_skybox (#9230)

* Rename.. (#60)

* Optimize animation blend item export (#61)

* Fix Type (#62)

* modify aniamtion graph template data (#63)

* modify aniamtion graph template data

* add animation graph component template

* Fix serialize issue (#64)

* Optimize (#65)

* Remove MotionState.startRatio, loop (#66)

* Update (#67)

* Fix circular reference (#68)

* CR (#69)

* Fix exit time greater than 1 (#70)

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
mmyduckx pushed a commit to mmyduckx/engine that referenced this pull request Oct 30, 2021
bluesky013 pushed a commit to bluesky013/cocos-engine that referenced this pull request Jul 11, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants