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pulled in gered's fork, uses premake to generate vs/xcode/makefiles
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badlogic committed Mar 23, 2013
1 parent 145fb27 commit ca0c446
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6 changes: 6 additions & 0 deletions README.md
Expand Up @@ -12,3 +12,9 @@ The FBX parser is largely based on GamePlay SDK's encoder. We'll try to
back-port any bug fixes or improvements.

Hangout notes https://docs.google.com/document/d/1nz-RexbymNtA4pW1B5tXays0tjByBvO8BJSKrWeU69g/edit#

Building
========
You'll need premake and an installation of the FBX SDK. Once installed/downloaded, set the
FBX_SDK_ROOT to the directory where you installed the FBX SDK. Then run one of the
generate_XXX scripts. These will generate a Visual Studio/XCode project, or a Makefile.
2 changes: 1 addition & 1 deletion generate_xcode
Expand Up @@ -6,4 +6,4 @@ type premake4 >/dev/null 2>&1 ||
echo >&2 "Premake can be downloaded from http://industriousone.com/premake/";
exit 1;
}
premake4 --file=premake.lua xcode4
premake4 --file=premake.lua xcode3
2 changes: 1 addition & 1 deletion premake.lua
Expand Up @@ -58,7 +58,7 @@ project "fbx-conv"
defines {
"FBXSDK_NEW_API",
}
debugdir "."
--- debugdir "."

configuration "Debug"
defines {
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