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P20-522: Fix Express22 level #54789
P20-522: Fix Express22 level #54789
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Thanks for going in and fixing this! Works locally for me now, and the proper variable name shows up in the generated code for running the correct function after the user selects a sprite, for example:
ifVarEquals(_C3_A9crire, ('image_' + "cuteanimals_bunny3_1"), function () {
Instead of:
ifVarEquals(type, ('image_' + "cuteanimals_bunny3_1"), function () {
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Translating id may be risky, but since we use the name when calling the function, this change may not have an impact.
We should keep an eye on Honeybadger and Zendesk after these changes get merged.
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Looks good, just one question
# since we call the function by translated name (in `procedures_callnoreturn` blocks), | ||
# we should also translate the `id` attribute that defines the function name |
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And is calling by the translated name the right thing to do? I would expect id
to be an attribute which is never translated. Would it be reasonable to change the calling code to use the untranslated id? I'm guessing not since it is probably generated Blockly code, but I wanted to try asking.
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Currently, we call the function by its translated name but define the function by the original English name (the id
attribute).
So, we either translate the name of the function or call it by its original English name.
I chose the first option because it doesn't impact the level UX.
I also tested this in Hebrew, Chinese and two Arabic languages, and there were no issues with defining functions in these languages.
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@mgc1194 what do you think?
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Molly took a look and suggested to get Mike's opinion on Monday.
This reverts commit e0f4280.
Follow-up work tracked here: https://codedotorg.atlassian.net/browse/CT-175 |
* Tutorial explorer: preview mode on hourofcode.com * Updated test to account for flakiness. * Added comment * Re-enabled test * hoc2023: AI string updates * Use use_preview variable * Update schema cache dump after schema changes. * Require script_id for SingleSectionExperiment and TeacherBasedExperiment (#54843) * require script_id on SingleSectionExperiment and TeacherBasedExperiment * fix and improve unit tests * fix unit tests * revert stray schema changes * Update string and font size * Split lines for explanation text. * update injection options (#54818) * Handle pending and error states for rubric ai evaluation (#54860) * updated rubric for more useful error messages * updated rubric settings tests for new errors * undo debug changes to rubrics_controller * bug fixes * added messages for pending and running states * Dance AI: Add start over button (#54899) * Dance AI: Add start over button * don't show on explanation page, add tooltips * Updates to instructions in HoC progression (#54881) Updates to instructions in HoC progression * Allow setting workshop organizer permission (#54896) * Allow setting workshop organizer permission * Update Assignable Permissions * added categories and standards csv files (#54933) * levelbuilder content changes (-robo-commit) * staging content changes (-robo-commit) * * removed empty files on dashboard/public/fonts/gotham (#54906) * P20-522: Fix Express22 level (#54789) * P20-522: Translate `gamelab_ifVarEquals` block type NUM vsriables * P20-522: Translate `procedures_defnoreturn` block id attr * Revert "P20-522: Translate `procedures_defnoreturn` block id attr" This reverts commit e0f4280. * [DESign2-51] Add Chips component (#54064) * Created Chips component * created stories for Chips * created tests for Chips * created documentation for Chips * removed MultiSelectGroup * used Chips instead of MultiSelectGroup in the code * Teachers find course button goes to catalog (#54918) * Teachers find course button goes to catalog * update test * staging content changes (-) * HoC 2023 - Fix missing string on Educators How-to guide (#54932) * Add skinny banner to code.org/student/middle-high for AFE scholarships (#54907) * refactor middle-high.haml and remove stylesheet * add afe_scholarship_skinny_banner.haml view * update grade labels and add empty alt text to images * Dance AI: handle RTL in header, footer, and effect/code toggle (#54922) * * add focus state for toggle code/effect buttons * * dance ai - explanation area RTL support fixes * * dance party - song selector RTL support fix * * updated explanation button rtl languages positioning * added comment (review fix) * Center toggle in LTR/RTL, force LTR header even in RTL languages * RTL header * Handle RTL in footer buttons * Fix text/icon spacing in RTL * Undo spacing change * Use div instead of span --------- Co-authored-by: denyslevada <levada.denys@gmail.com> * standardize counting of events so all are right (#54927) * Update Neural Networks lesson text on code.org/ai/how-ai-works and hourofcode.com/ai (#54915) * Update code.org/hourofcode see all Hour of code tutorials section (#54931) * add see all activities section * update images and add responsive styles --------- Co-authored-by: breville <brendan@code.org> Co-authored-by: Jessica Kulwik <jessica@code.org> Co-authored-by: Dave Bailey <davidsbailey@users.noreply.github.com> Co-authored-by: Molly Moen <molly@code.org> Co-authored-by: Mark Barnes <mark.barnes@code.org> Co-authored-by: Sanchit Malhotra <85528507+sanchitmalhotra126@users.noreply.github.com> Co-authored-by: fisher-alice <107423305+fisher-alice@users.noreply.github.com> Co-authored-by: Brendan Reville <breville@users.noreply.github.com> Co-authored-by: Dani LaMarca <dani@code.org> Co-authored-by: levadadenys <levada.denys@gmail.com> Co-authored-by: Artem Vavilov <11708250+artem-vavilov@users.noreply.github.com> Co-authored-by: Kelby Hawn <9256643+kelbyhawn@users.noreply.github.com> Co-authored-by: bencodeorg <ben@code.org> Co-authored-by: Turner Riley <56283563+TurnerRiley@users.noreply.github.com>
Issue
In the level
Express22
when translated into French, if you press run (Demarrer) and then click one of the sprites, instead of the sprites moving around, the screen just stays orange. Nothing comes up in the dev console.Solution
Translate the
gamelab_ifVarEquals
block typeNUM
variables.Links