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LunchBox.h
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#ifndef lunchBOX
#define lunchBOX
///the c/c++ guy..
#include "stdafx.h"
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <crtdbg.h>
//opengl///
#include <glew.h>
#include <GLFW/glfw3.h>
#include <gl/GL.h>
#include <glm.hpp> //opengl maths library
#include <gtx/matrix_transform_2d.hpp>
//ImGui//
#include <imgui.h>
#include <imgui_internal.h>
#include <imgui_impl_glfw_gl3.h>
//opengl abstraction layer..
#include <GLbuffer/Index_Buffer.h>
#include <GLbuffer/vertexbuffer.h>
#include <GLshaders/shader_processor.h>
#include <GLobjects/Object2D.h>
#include "TextureProcessor.h"
/*
__/\_____/\___
/ \ Mr.Owl
/ ___ ___ \
| \_/ \_/ |
| ;f; |
\\ //
/ \ __---___ / \
/ \
// \\\/// \\
/// ///\\\ \\\
///// \\\\\\
////////////\\\\\\\\\\\\\\
//////////// \\\\\\\\\\\\\\
/////////\\\\??/////\\\\\\\\\\
////////\\\\\\\////////\\\\\\\\\
/////// \\\\\\/////// \\\\\\\\\
///// \\\\\////// \\\\\\
{} {}
}{{}}}{}} {}}{}{{}{
*/
//Computer Vision and machine learning
#include <opencv2/opencv.hpp>
#include "cvml.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
//imgui abstraction layer..
#include "InputPannel.h"
#include "Timer.h"
#include "DataMetric.h"
#include "imgViweh.h"
//widgets..
#endif