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Houdini-Custom-Viewport-Shader

Install 'otls' into $HOME/Library/Preferences/houdini/{version} (or $HOME/houdini{version} on windows)

You can also copy the 'glsl' directory to the same location as 'otls', but you need to change the prog file path of the materials in the hip.

Please note that the 'glsl_shader_validator' operator requires a C++ compiler to work.

Screenshot 01 Screenshot 01

Only tested on my mac.

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