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Revert "Allocate textures holding color and visibility to be big enough to hold the correct number of tree indices." #354

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dragly
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@dragly dragly commented Mar 26, 2020

The shaders are still using fixed values. The lookups are therefore wrong and it is no longer possible to change the color or visiblity of nodes.

…gh to hold the correct number of tree indices. (#313)"

This reverts commit 4ff309b.
@dragly dragly added auto-update Makes bulldozer automatically update this PR when there are changes to the target branch auto-merge labels Mar 26, 2020
@dragly dragly requested review from larsmoa and j-bjorne March 26, 2020 14:56
@dragly dragly self-assigned this Mar 26, 2020
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codecov bot commented Mar 26, 2020

Codecov Report

❗ No coverage uploaded for pull request base (master@3746a3b). Click here to learn what that means.
The diff coverage is 100%.

@@            Coverage Diff            @@
##             master     #354   +/-   ##
=========================================
  Coverage          ?   64.48%           
=========================================
  Files             ?       74           
  Lines             ?     2112           
  Branches          ?      182           
=========================================
  Hits              ?     1362           
  Misses            ?      748           
  Partials          ?        2
Impacted Files Coverage Δ
viewer/src/views/threejs/cad/MaterialManager.ts 83.33% <100%> (ø)
viewer/src/views/threejs/cad/materials.ts 100% <100%> (ø)
viewer/src/views/threejs/cad/CadNode.ts 71% <100%> (ø)

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My bad, sorry. I've fixed the issue in #359 - I suggest we close this one if there's nothing I'm missing.

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dragly commented Mar 27, 2020

No worries ;) And great! I will test it.

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dragly commented Mar 27, 2020

#359 works. Closing.

@dragly dragly closed this Mar 27, 2020
@dragly dragly deleted the revert-313-larsmoa/allocate-correct-texture-size branch March 27, 2020 09:25
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2 participants