A curling simulation in Unity with a Particle Swarm Optimization algorithm to select the score maximizing hammer shot. This project was a submission in a research class.
- Implements a Particle Swarm Optimization to select a score maximising hammer shot
- Allows drag and drop of rocks to test different situations
- Offers an accurate depiction of professional level ice quality
- Speed adjust to adjust speed of simulation to 2x, 4x, and 10x normal speed
- Includes fly camera to watch PSO algorithm in action