A multiplayer territory conquest game.
The server is over at conquest-server. The level designer is over at conquest-ld.
- The purpose of the game is to conquer the entire map with the starting tile and troops.
- Every tile has a set production. (Player owned tiles produce more than unowned tiles)
- Cities are spread around the map, that is, if the map loaded has cities anywhere.
- Cities produce significantly more than tiles without cities.
- Gold-tier cities are better than silver-tier cities.
- Troops can be transferred from tile to tile.
- Paths can only be created from what is player owned.
- Troops can attack foreign tiles.
- Every ten seconds, all tiles produce new troops.
- WASD or the Arrow Keys to move across the screen accordingly.
- Scroll to zoom in or out
- Tile selection:
- To select just one tile, click on it
- To select multiple tiles, click and drag on a point to create a selection rectangle.
- After tiles are selected, just click on any visible target tile and the tile manager will pop up.
- Manager controls:
- The left field is for partial troop transfers. This sends the requested number of troops, or the maximum possible if incapable.
Q
is the macro defined.- The number field can be edited directly, or can be doubled/halved via the mini buttons on the side.
- The right field is for maximum troop transfers. This sends all of the troops that the tiles selected own.
E
andEnter
are the macro defined.
- The left field is for partial troop transfers. This sends the requested number of troops, or the maximum possible if incapable.
- Tile base production is
2
troops every refresh. - Every ten seconds, a:
- Gold-tier city produces
5
extra troops. - Silver-tier city produces
2
extra troops. - Player owned tile produces
1
extra troop.
- Gold-tier city produces
- To conquer a tile with
x
troops, it is required to have at leastx + 1
troops to seize control of it. - The larger the troop, the more time is required for a troop to sucessfully travel.
- The time required has a minimum of
1
second, and a maximum of5
seconds.
- The time required has a minimum of