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constance012/README.md

Hi there! My name is Lam Van Quoc (Constance Anderson)

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Game Developer | Pixel Art Hobbyist

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I am a 22-ish Game Developer with Unity Engine who hails from a small but beautiful country in South-east Asia, Vietnam ๐Ÿ‡ป๐Ÿ‡ณ. I am also a Pixel Art Hobbyist, which allows me to create graphic assets for games I develop.

I have been studying Unity Engine for over 2 years now, and have developed various of games for PC and Mobile under my own studio - CST Games or collaborated with other friends of mine, although most of them have not really been finished yet because I'm currently a last year student at my university, so a significant percentage of my time must be spent on university/graduation works.

But beside all that, I really like participating in Game Jams, because it's a good place to show off what I've learnt over the years, and also to learn more from other developers as well. Most recently, I have participated in Ludum Dare 55 along with my 2 other friends with our entry Necrogirl, we got pretty good scores overall after the jam concluded.

As of now, I'm seeking a suitable internship or entry-level position as a Unity/Game Developer to further enhance my knowledge and accumulate more experience. So if you have an offer for me at you company, team or organization, feel free to contact me at lvq13302@gmail.com

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TLDR, this is a brief description of me:

  • ๐Ÿ’ป I'm a last year university student, with nearly 2 years of self-taught experience in game development with Unity Engine.
  • ๐ŸŽฎ I really like participate in Game Jams, because I can put my game-making skill to its limit!
  • ๐ŸŒย  I hail from Vietnam, Earth, Milky Way Galaxy.
  • ๐Ÿ“ซ Contact me at lvq13302@gmail.com
  • ๐Ÿš€ I'm currently working on our Ludum Dare 55 entry - Necrogirl.
  • ๐Ÿข I'm seeking an internship or entry-level position as a Unity/Game Developer.
  • ๐Ÿง ย  In the meantime, I'm also learning more about Pixel Art, and advanced stuff in Unity such as Multiplayer, Networking, Procedural Generation, Probuilder,...
  • ๐Ÿš—ย  Lastly, I'm a sucker for cars and aviation and an appreciator of US-UK music.

My skills:

Unity C# Python Java .NET MySQL

IDE, software I used:

Visual Studio VS Code Sublime Text Eclipse Aseprite Photoshop Lightroom Classic

You can find me on:

LinkedIn Leetcode Github Itch.io CodinGame Leetcode Leetcode Facebook Instagram Twitter (X)

My stats

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  1. Motion_Paradox Motion_Paradox Public

    A steampunk-esque top-down action shooter game, was originally an entry for LOWREZJAM 2024. Currently being further developed and expanded.

    C# 1

  2. Laboratory_Of_Doom Laboratory_Of_Doom Public archive

    A top-down atmospheric action game, was originally an entry for Ludum Dare 54. Currently being archived from development.

    C# 1

  3. Necrogirl Necrogirl Public

    A top-down strategic action game, was originally an entry for Ludum Dare 55. Currently being further developed and expanded.

    C# 1

  4. Silly_Ninja Silly_Ninja Public

    A multiplayer co-op platformer made with Pygame. Networking implemented with Socket

    Python 2 1

  5. Unity_3D_Practice Unity_3D_Practice Public

    All the things I've learnt in Unity 3D go here. Currently focusing on animation rigging, Shader Graph, lighting, procedural generation.

    C# 2

  6. Just_A_Cube Just_A_Cube Public archive

    A hyper-casual, endless blocks-dodger game made with Unity Engine.

    ShaderLab 1