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To simplify transitions based on the state's MAXTIME field and avoid the complexity involved in lambda functions inside the
AddTransition
call, I created anAddTimedTransition()
method which performs the_currentState->timeout
boolean check insideUpdate()
.For clarity, this adds a bool
TimedTransition
flag (and thus, one byte per transition) inside the FSM_Transition structure; if that is wasteful, we could probably overloadCondition
andConditionVar
(maybe if they are both null?.Thank you for considering!