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Try stopping and starting the game and observe that a request for get:game:list with the is_running filter doesn't return the expected result.
I think this is because, on ordinary game creation, I assign event handlers for start and stop but don't do the same for restored games. I need to fix this and write unit tests that cover this case to make sure I don't get a regression on this in the future.
The text was updated successfully, but these errors were encountered:
Steps to reproduce:
I think this is because, on ordinary game creation, I assign event handlers for start and stop but don't do the same for restored games. I need to fix this and write unit tests that cover this case to make sure I don't get a regression on this in the future.
The text was updated successfully, but these errors were encountered: