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Contain a series of SQL scripts witch convert TDB to ArcEmu world structure.

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TDBtoArc

Status

Development stopped at the end of 2021 since i found two big issues:

  1. Arcemu cant autogenerate random waypoints automagically.

  2. Loot tables seems to be too much different.

Introduction

TDBtoArc its a NON-OFFICIAL database conversion project for ArcEmu just for learning purposes. It will partially convert TrinityCore world database 335.21081 to ArcEmu structure.

Feel free to open tickets to report bugs. Constructive feedback its apreciated.

Features

Scripts to obtain the following tables populated:

  • ai_threattospellid, auctionhouse

  • battlemasters

  • creature_formations, creature_names, creature_names_localized, creature_proto, creature_quest_finisher, creature_quest_starter, creature_spawns, creature_waypoints

  • fishing

  • gameobject_names, gameobject_names_localized, gameobject_quest_finisher, gameobject_quest_item_binding, gameobject_quest_starter, gameobject_spawns

  • itemnames, itempages, itempages_localized, itempetfood, items, items_localized, instance_bosses

  • npc_gossip_textid, npc_monstersay, npc_text, npc_text_localized

  • playercreateinfo_bars, professiondiscoveries

  • quest_poi, quest_poi_points, quests, quests_localized

  • recall

  • spellclickspells

  • totemdisplayids, transport_data

  • vendors

The next ones are provided by arcemu so there is no need of conversion:

  • spell_coef_override, spell_effects_override, spell_proc, spelltargetconstraints

  • unit_display_sizes

  • worldstring_tables, world_db_version

The following tables are not going to be supported:

  • ai_agents, areatriggers

  • clientaddons

  • display_bounding_boxes

  • gameobject_quest_pickup_binding, graveyards

  • item_randomprop_groups, item_randomsuffix_groups

  • loot_creatures, loot_fishing, loot_gameobjects, loot_items, loot_pickpocketing, loot_skining

  • petdefaultspells, playercreateinfo, playercreateinfo_items, playercreateinfo_skills, playercreateinfo_spells

  • reputation_creature_onkill, reputation_faction_onkill, reputation_instance_onkill

  • spelloverride

  • teleport_coords, trainer_defs, trainer_spells

  • vendor_restrictions

  • weather, worldmap_info, worldstate_templates

  • zoneguards

Finally, there are some special cases:

  • creature_timed_emotes, worldmap_info_localized, worldstring_tables_localized (empty in all projects, so it wont be missed)

  • creature_staticspawns (useless)

  • gameobject_staticspawns (needed by core)

  • gameobject_teleports, items_extendedcost (for custom stuff)

  • transport_creatures, vehicle_accessories (this are very bugged, also poor implemented)

  • command_overrides, spell_disable, trainerspelloverride, weather_season, worldbroadcast, worldbroadcast_localized, wordfilter_chat, wordfilter_character_names (server admin)

  • banned_phrases, item_quest_association, map_checkpoint (deprecated?)

Requirements

This require the TDB world database release 335.21081

Instalation

  1. Setup a TDB world database.

  2. Run all files inside scripts folder or run install tool.

  3. Execute remove_tdb_tables.sql

  4. Execute add_arc_world_structure.sql, it would be logeable at this point.

  5. Apply hotfixes in order. Additional notes on each file.

  6. Can be completed with tables from ArcDB.

Credits to

  • TrinityCore for his wonderfull database job.
  • Formers ArcEmu database projects: NCDB, WHYDB, IFDB, POTD and ARCDB (so far).
  • Marforius for ArcAddons who make my life much easier.
  • ArcEmu developers for ArcEmu, specially to dfighter1985.

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Contain a series of SQL scripts witch convert TDB to ArcEmu world structure.

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